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Re: [oc] Newbie question - matricies and vectors for physics
Check out the gpgpu site , ( gogle a little ).
Basicly the modern graphics cards, ( latest ati and nvidia ), supports
arbitrary math on square matrices, this can be totally programmed in
opengl( 2.0 preferably ), at 32 bit floating point.
Thus a CML or LBM simulation can run at 100-500 fps in the graphics
card, ( thus simulating fx. a fluid, or any PDE ).
So if you wan't to solve PDE's really really fast, you can get about
16 GFLOPS out of a graphics card at 32 bits.
I hope this is a little pointer for you and some solid help, also you
can run examoles and such using a software emulator.
/ regards, Lars Segerlund.
Sam Hale wrote:
> Forgive me for asking dumb questions, but I'm new at this stuff.
>
> I've been wondering if there were any cores that can use matricies such
> as are used in 3d transforms in graphics and also for solving sets of
> linear equations. My intrest lies in the lack of hardware available
> devoted to even simple Newtonian physics. Hardware devoted to collision
> detection and field interactions would also go a long way in the
> educational and research fields.
>
> Thank you for your time.
>
>
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