// -*- c-basic-offset: 4; tab-width: 8; indent-tabs-mode: t -*- // vim:set sts=4 ts=8: // Copyright (c) 2001-2008 XORP, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software") // to deal in the Software without restriction, subject to the conditions // listed in the XORP LICENSE file. These conditions include: you must // preserve this copyright notice, and you cannot mention the copyright // holders in advertising related to the Software without their permission. // The Software is provided WITHOUT ANY WARRANTY, EXPRESS OR IMPLIED. This // notice is a summary of the XORP LICENSE file; the license in that file is // legally binding. // $XORP: xorp/libxorp/win_dispatcher.hh,v 1.22 2008/07/23 05:10:57 pavlin Exp $ #ifndef __LIBXORP_WIN_DISPATCHER_HH__ #define __LIBXORP_WIN_DISPATCHER_HH__ #include "libxorp/xorp.h" #include "libxorp/xorpfd.hh" #include "libxorp/timeval.hh" #include "libxorp/ioevents.hh" #include "libxorp/task.hh" #include <vector> #include <map> #ifdef HOST_OS_WINDOWS class ClockBase; /** * A tuple specifying a Windows object and I/O event type. */ struct IoEventTuple { private: XorpFd _fd; IoEventType _type; public: IoEventTuple(XorpFd fd, IoEventType type) : _fd(fd), _type(type) {} XorpFd fd() { return (_fd); }; IoEventType type() { return (_type); }; bool operator ==(const IoEventTuple& rhand) const { return ((_fd == rhand._fd) && (_type == rhand._type)); } bool operator !=(const IoEventTuple& rhand) const { return (!((_fd == rhand._fd) && (_type == rhand._type))); } bool operator >(const IoEventTuple& rhand) const { if (_fd != rhand._fd) return ((int)_type > (int)rhand._type); else return (_fd > rhand._fd); } bool operator <(const IoEventTuple& rhand) const { if (_fd != rhand._fd) return (_fd < rhand._fd); else return ((int)_type < (int)rhand._type); } }; /** * A map of Windows object handle and I/O event type to an I/O callback for * each member. */ typedef map<IoEventTuple, IoEventCb> IoEventMap; /** * A map of Windows event handle to socket handle, used for faster * dispatch of socket events on return from WFMO(). * Note that XorpFd is used as the value type. */ typedef map<HANDLE, XorpFd> EventSocketMap; /** * A value-type tuple of a Windows event handle and a WSA event mask. */ typedef std::pair<HANDLE, long> MaskEventPair; /** * A map of sockets to a MaskEventPair tuple. */ typedef map<SOCKET, MaskEventPair> SocketEventMap; /** * Mask of Winsock events for which the I/O event framework is able * to dispatch callbacks. */ #define WSAEVENT_SUPPORTED \ (FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE) /** * @short A class to provide an interface to Windows native I/O multiplexing. * * A WinDispatcher provides an entity where callbacks for pending I/O * operations on Windows sockets and other Windows system objects may * be registered. The callbacks are invoked when the @ref wait_and_dispatch * method is called, and I/O is pending on a descriptor, or a Windows * object's state has been set to signalled. * * The entire event loop is driven from the Win32 API call * WaitForMultipleObjects(), which means there is a hard 64-object limit. * * This class is the glue which binds XORP to Windows. There are tricks * in the AsyncFileOperator classes which are tightly coupled with what * happens here. Most of these tricks exist because systems-level * asynchronous I/O facilities cannot easily be integrated into XORP's * current design. * * There is no way of telling specific I/O events apart on objects other * than sockets without actually trying to service the I/O. The class * uses WSAEventSelect() internally to map socket handles to event * handles, and much of the complexity in this class is there to deal * with this schism in Windows low-level I/O. * * The class emulates the ability of UNIX-like systems to interrupt a * process waiting in select() for pending I/O on pipes, by using a * time-slice quantum to periodically poll the pipes. This quantum is * currently hard-coded to 250ms. * * Sockets are optimized to be the faster dispatch path, as this is where * the bulk of XORP I/O processing happens. * * WinDispatcher should only be exposed to @ref EventLoop. */ class WinDispatcher { public: /** * Default constructor. */ WinDispatcher(ClockBase *clock); /** * Destructor. */ virtual ~WinDispatcher(); /** * Add a hook for pending I/O operations on a callback. * * Only one callback may be registered for each possible IoEventType, * with the following exceptions. * * If the @ref XorpFd maps to a Windows socket handle, multiple * callbacks may be registered for different IoEventTypes, but one * and only one callback may be registered for the handle if a * callback is registered for the IOT_ACCEPT event. * * If the @ref XorpFd maps to a Windows pipe or console handle, * callbacks may only be registered for the IOT_READ and IOT_DISCONNECT * events. * * If the @ref XorpFd corresponds to any other kind of Windows object * handle, only a single callback may be registered, and the IoEventType * must be IOT_EXCEPTION. This mechanism is typically used to direct * the class to wait on Windows event or process handles. * * @param fd a Windows object handle encapsulated in a @ref XorpFd . * @param type the @ref IoEventType which should trigger the callback. * @param cb callback object which shall be invoked when the event is * triggered. * @param priority the XorpTask priority at which this callback should * be run. * @return true if function succeeds, false otherwise. */ bool add_ioevent_cb(XorpFd fd, IoEventType type, const IoEventCb& cb, int priority = XorpTask::PRIORITY_DEFAULT); /** * Remove hooks for pending I/O operations. * * @param fd the file descriptor. * @param type the @ref IoEventType to remove the callback for; the * special value IOT_ANY may be specified to remove all such callbacks. * @return true if function succeeds, false otherwise. */ bool remove_ioevent_cb(XorpFd fd, IoEventType type); /** * Find out if any of the selectors are ready. * * @return true if any selector is ready. */ bool ready(); /** * Find out the highest priority from the ready file descriptors. * * @return the priority of the highest priority ready file descriptor. */ int get_ready_priority(); /** * Wait for a pending I/O events and invoke callbacks when they * become ready. * * @param timeout the maximum period to wait for. */ void wait_and_dispatch(TimeVal& timeout) { if (timeout == TimeVal::MAXIMUM()) wait_and_dispatch(INFINITE); else wait_and_dispatch(timeout.to_ms()); } /** * Wait for a pending I/O events and invoke callbacks when they * become ready. * * @param millisecs the maximum period in milliseconds to wait for. */ void wait_and_dispatch(int ms); /** * Get the count of the descriptors that have been added. * * @return the count of the descriptors that have been added. */ size_t descriptor_count() const { return _descriptor_count; } protected: /** * No user-servicable parts here at the moment. */ void dispatch_sockevent(HANDLE hevent, XorpFd fd); private: bool add_socket_cb(XorpFd& fd, IoEventType type, const IoEventCb& cb, int priority); bool add_handle_cb(XorpFd& fd, IoEventType type, const IoEventCb& cb, int priority); void callback_bad_handle(); void callback_bad_socket(XorpFd& fd); bool remove_socket_cb(XorpFd& fd, IoEventType type); bool remove_handle_cb(XorpFd& fd, IoEventType type); void dispatch_pipe_reads(); private: static const int POLLED_INTERVAL_MS = 250; private: ClockBase* _clock; // System clock IoEventMap _callback_map; // XorpFd + IoEventType -> Callback SocketEventMap _socket_event_map; // Socket -> Event + Mask EventSocketMap _event_socket_map; // Event -> Socket vector<HANDLE> _handles; // All Win32 handles pending wait vector<HANDLE> _polled_pipes; // Pipe handles pending poll size_t _descriptor_count; // Count for socket/event handlers }; #endif // HOST_OS_WINDOWS #endif // __LIBXORP_WIN_DISPATCHER_HH__