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# Designing Games with Xconq

This chapter is an introduction to the process of designing games for Xconq. First we will build a simple but complete game, then we will go through the major parts of a design and see how it all works. Sections on specific techniques and the use of online design tools follow.

Note that this chapter does not formally define any of the GDL constructs mentioned. You may find the complete formal definitions in the reference manual in the next chapter.

- A Tutorial Example
- Types
- Setting up a Game
- Designing the World
- Designing the Sides
- Setting up the Units
- Setup Miscellany
- Units and Actions
- Unit Movement
- Unit Construction
- Unit Combat
- Unit Manipulation
- Material Manipulation
- Terrain Manipulation
- Vision Parameters
- Designing Backdrop Weather
- Designing Backdrop Economy
- Adding Random Events
- Designing the Interface
- Designing the Text
- Designing the Graphics
- Game Module Organization
- Building New Games
- Debugging Designs
- Tricks and Techniques
- Designing with X11 Xconq
- Designing with curses Xconq
- Designing with Mac Xconq

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