Go to the first, previous, next, last section, table of contents.

## Designing with X11 Xconq

There are two ways to get into designer's mode; you can either specify ``-design'` on the command line, or else enter the long command ``design'`. When you do either of these, several things will happen: the side list will mark your side as a designer, the "see all" button in the view control panel will be enabled, and you will get a popup with designer's tools. The popup applies to all maps equally.

The identification in the side list is for the benefit of other players, since it is actually possible to enable designing in a multi-player game.

The "see all" view control allows you to see everything accurately. It is switchable so you can compare what things look like to the player vs what they are in reality.

### X11 Xconq Design Dialog

[should include info about designer's dialog]

### Shortcuts for X11 Xconq Designers

- Clicking on the "sides" subwindow will select the current side.
- Clicking on the "unit types" subwindow will select the current unit type.
- Clicking a cell with the right mouse button in terrain-drawing mode will select the current terrain.
- Clicking a unit with the right mouse button in unit-adding mode will select the current unit type.
- Clicking a unit with the right mouse button in people-drawing mode will select the current side.
- Clicking a cell with the right mouse button in feature-drawing mode will select the current feature.

In addition, there are keyboard commands that you can use.

`|`
  (`set-unit-type`) Sets the unit type that you would like to be the current type to create.
`\`
  (`add-unit`) Add a unit of the current type to the current location.
`~`
  (`set-terrain-type`) Sets the terrain type you would like to paint. The prefix argument sets the radius of the area to paint. The default radius is 0, which just paints a single cell.
```
  (`paint-terrain`) Applies the current terrain type to an area with the current radius around the current location.

### Image Families

X11 Xconq can use images in either its portable image family format, or as bitmaps. However, since images in portable format will work with other interfaces, you should only use bitmaps while prototyping, and translate them into portable form using ``x2imf'`.

To translate image families into bitmaps, use the tool ``imf2x'`.

#### Xshowimf

The program ``xshowimf'` displays image families.

Control the display of three-color images (mono+mask) with the resource ``maskColor'` (see ``XShowimf-co.ad'` or with the command-line argument ``-mc'`.

To edit the image families, do something like

    mkdir tmp
    xshowimf [imf/xbm/xpm files...] -o tmpdir &
    (cd tmpdir; xpaint) &

Go to the first, previous, next, last section, table of contents.