Gimp.vector_2d_to_3d_val
function vector_2d_to_3d_val(sx: Number(gint), sy: Number(gint), w: Number(gint), h: Number(gint), x: Number(gint), y: Number(gint), vp: Gimp.Vector3, p: Gimp.Vector3): Gimp.Vector3 {
// Gjs wrapper for gimp_vector_2d_to_3d_val()
}
This function is identical to Gimp.vector_2d_to_3d but the position of the @observer and the resulting point p are passed by value rather than by reference.
- sx
the abscissa of the upper-left screen rectangle.
- sy
the ordinate of the upper-left screen rectangle.
- w
the width of the screen rectangle.
- h
the height of the screen rectangle.
- x
the abscissa of the point in the screen rectangle to map.
- y
the ordinate of the point in the screen rectangle to map.
- vp
position of the observer.
- p
the resulting point.
- Returns
the computed Gimp.Vector3 point.