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MESAWORKSTATION
MesaWorkstation - A simple workstation abstraction widget for Mesa/X
The following X resources are available in addition to the MesaDrawingArea
resources:
___________________________________________________________________________
| | | | |
| Name | Class | Type | OpenGL attribute |
|____________________|____________________|_________|______________________|
| | | | |
| | | | |
|____________________|____________________|_________|______________________|
-
Projection ()
-
-
Move ()
-
.
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~Shif<Key>Left:
Move(l)
-
-
Shif<Key>Left:
Move(l,10)
-
-
~Shif<Key>Right:
Move(r)
-
-
Shif<Key>Right:
Move(r,10)
-
-
~Shif<Key>Up:
Move(u)
-
-
Shif<Key>Up:
Move(u,10)
-
-
~Shif<Key>Down:
Move(d)
-
-
Shif<Key>Down:
Move(d,10)
-
-
Move(+)
-
-
Move(-)
-
-
~Shif<Key>l:
Projection(l)
-
-
Shif<Key>l:
Projection(L)
-
-
~Shif<Key>r:
Projection(r)
-
-
Shif<Key>r:
Projection(R)
-
-
~Shif<Key>b:
Projection(b)
-
-
Shif<Key>b:
Projection(B)
-
-
~Shif<Key>t:
Projection(t)
-
-
Shif<Key>t:
Projection(T)
-
-
~Shif<Key>n:
Projection(n)
-
-
Shif<Key>n:
Projection(N)
-
-
~Shif<Key>f:
Projection(f)
-
-
Shif<Key>f:
Projection(F)
-
-
~Shif<Key>a:
Projection(a)
-
-
Shif<Key>a:
Projection(A)
-
-
Projection(p)
-
-
Projection(o)
-
.
The following utility functions are available
-
void GLwBeginProjection (Widget w)
-
-
void GLwEndProjection (void)
-
The following code snippet selects perspective projection for the
workstation ws:
GLwBeginProjection (ws);
glFrustum (-1.0, 1.0, -1.0, 1.0, 1.0, 10.0);
GLwEndProjection ();
During redisplay, this will be executed as a display list with the
matrix mode set to GL_PROJECTION and an identity matrix on top of
the projection matrix stack.
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void GLwPostProjectionList (Widget w, GLuint p)
-
-
void GLwPostProjectionMatrix (Widget w, GLdouble *m)
-
-
void GLwPostCurrentProjection (Widget w)
-
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void GLwUnpostProjection (Widget w)
-
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GLuint GLwGetProjectionList (Widget w)
-
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int GLwGetProjectionMatrix (Widget w, GLdouble *m)
-
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void GLwSetFrustumProjection (Widget w, GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top, GLdouble near, GLdouble far)
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void GLwSetOrthoProjection (Widget w, GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top, GLdouble near, GLdouble far)
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void GLwBeginView (Widget w)
-
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void GLwEndView (void)
-
The following code snippet selects a view from the z-axis for the
workstation ws:
GLwBeginView (ws);
gluLookAt (0.0, 0.0, 3.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
GLwEndView ();
During redisplay, this will be executed as a display list with the
matrix mode set to GL_MODELVIEW and an identity matrix on top of
the model view matrix stack.
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void GLwPostViewList (Widget w, GLuint v)
-
-
void GLwPostViewMatrix (Widget w, GLdouble *m)
-
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void GLwPostCurrentView (Widget w)
-
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void GLwUnpostView (Widget w)
-
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GLuint GLwGetViewList (Widget w)
-
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int GLwGetViewMatrix (Widget w, GLdouble *m)
-
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void GLwSetPolarView (Widget w, GLdouble r, GLdouble theta, GLdouble phi)
-
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void GLwPostObject (Widget w, GLuint o)
-
posts object to w.
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void GLwUnpostObject (Widget w, GLuint o)
-
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void GLwUnpostAllObjects (Widget w)
-
-
void GLwRedrawObjects (Widget w)
-
force a redraw of all objects posted to w.
.
GLwDrawingArea, MesaDrawingArea
Thorsten.Ohl @ Physik.TH-Darmstadt.de
$Id: MesaWorkstation.html,v 1.1.1.1 1999/08/19 00:55:42 jtg Exp $