Uses of Class
jdk.incubator.vector.Float16Vector
Packages that use Float16Vector
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Uses of Float16Vector in jdk.incubator.vector
Methods in jdk.incubator.vector that return Float16VectorModifier and TypeMethodDescriptionfinal Float16VectorFloat16Vector.abs()Returns the absolute value of this vector.final Float16VectorFloat16Vector.add(short e) Adds this vector to the broadcast of an input scalar.final Float16VectorFloat16Vector.add(short e, VectorMask<Float16> m) Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.final Float16VectorAdds this vector to a second input vector.final Float16VectorFloat16Vector.add(Vector<Float16> v, VectorMask<Float16> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.abstract Float16VectorFloat16Vector.addIndex(int scale) Adds the lanes of this vector to their corresponding lane numbers, scaled by a given constant.final Float16VectorFloat16Vector.blend(long e, VectorMask<Float16> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.final Float16VectorFloat16Vector.blend(short e, VectorMask<Float16> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.abstract Float16VectorFloat16Vector.blend(Vector<Float16> v, VectorMask<Float16> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract Float16VectorFloat16Vector.broadcast(long e) Returns a vector of the same species as this one where all lane elements are set to the primitive valuee.abstract Float16VectorFloat16Vector.broadcast(short e) Returns a vector of the same species as this one where all lane elements are set to the primitive valuee.static Float16VectorFloat16Vector.broadcast(VectorSpecies<Float16> species, long e) Returns a vector of the given species where all lane elements are set to the primitive valuee.static Float16VectorFloat16Vector.broadcast(VectorSpecies<Float16> species, short e) Returns a vector of the given species where all lane elements are set to the primitive valuee.abstract Float16VectorFloat16Vector.compress(VectorMask<Float16> m) Compresses the lane elements of this vector selecting lanes under the control of a specific mask.final Float16VectorFloat16Vector.div(short e) Divides this vector by the broadcast of an input scalar.final Float16VectorFloat16Vector.div(short e, VectorMask<Float16> m) Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.final Float16VectorDivides this vector by a second input vector.final Float16VectorFloat16Vector.div(Vector<Float16> v, VectorMask<Float16> m) Divides this vector by a second input vector under the control of a mask.abstract Float16VectorFloat16Vector.expand(VectorMask<Float16> m) Expands the lane elements of this vector under the control of a specific mask.final Float16VectorFloat16Vector.fma(short b, short c) Multiplies this vector by a scalar multiplier, and sums the result with a scalar addend.final Float16VectorMultiplies this vector by a second input vector, and sums the result with a third.static Float16VectorFloat16Vector.fromArray(VectorSpecies<Float16> species, short[] a, int offset) Loads a vector from an array of typeshort[]holding IEEE 754 binary16 values starting at an offset.static Float16VectorFloat16Vector.fromArray(VectorSpecies<Float16> species, short[] a, int offset, int[] indexMap, int mapOffset) Gathers a new vector composed of elements from an array of typeshort[]holding IEEE 754 binary16 values, using indexes obtained by adding a fixedoffsetto a series of secondary offsets from an index map.static Float16VectorFloat16Vector.fromArray(VectorSpecies<Float16> species, short[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float16> m) Gathers a new vector composed of elements from an array of typeshort[]holding IEEE 754 binary16 values, under the control of a mask, and using indexes obtained by adding a fixedoffsetto a series of secondary offsets from an index map.static Float16VectorFloat16Vector.fromArray(VectorSpecies<Float16> species, short[] a, int offset, VectorMask<Float16> m) Loads a vector from an array of typeshort[]holding IEEE 754 binary16 values starting at an offset and using a mask.static Float16VectorFloat16Vector.fromMemorySegment(VectorSpecies<Float16> species, MemorySegment ms, long offset, ByteOrder bo) Loads a vector from a memory segment starting at an offset into the memory segment.static Float16VectorFloat16Vector.fromMemorySegment(VectorSpecies<Float16> species, MemorySegment ms, long offset, ByteOrder bo, VectorMask<Float16> m) Loads a vector from a memory segment starting at an offset into the memory segment and using a mask.final Float16VectorFloat16Vector.lanewise(VectorOperators.Binary op, long e) Combines the lane values of this vector with the value of a broadcast scalar.final Float16VectorFloat16Vector.lanewise(VectorOperators.Binary op, long e, VectorMask<Float16> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final Float16VectorFloat16Vector.lanewise(VectorOperators.Binary op, short e) Combines the lane values of this vector with the value of a broadcast scalar.final Float16VectorFloat16Vector.lanewise(VectorOperators.Binary op, short e, VectorMask<Float16> m) Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.abstract Float16VectorFloat16Vector.lanewise(VectorOperators.Binary op, Vector<Float16> v) Combines the corresponding lane values of this vector with those of a second input vector.abstract Float16VectorFloat16Vector.lanewise(VectorOperators.Binary op, Vector<Float16> v, VectorMask<Float16> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final Float16VectorFloat16Vector.lanewise(VectorOperators.Ternary op, short e1, short e2) Combines the lane values of this vector with the values of two broadcast scalars.final Float16VectorFloat16Vector.lanewise(VectorOperators.Ternary op, short e1, short e2, VectorMask<Float16> m) Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.final Float16VectorFloat16Vector.lanewise(VectorOperators.Ternary op, short e1, Vector<Float16> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final Float16VectorFloat16Vector.lanewise(VectorOperators.Ternary op, short e1, Vector<Float16> v2, VectorMask<Float16> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final Float16VectorFloat16Vector.lanewise(VectorOperators.Ternary op, Vector<Float16> v1, short e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final Float16VectorFloat16Vector.lanewise(VectorOperators.Ternary op, Vector<Float16> v1, short e2, VectorMask<Float16> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract Float16VectorCombines the corresponding lane values of this vector with the lanes of a second and a third input vector.abstract Float16VectorFloat16Vector.lanewise(VectorOperators.Ternary op, Vector<Float16> v1, Vector<Float16> v2, VectorMask<Float16> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract Float16VectorFloat16Vector.lanewise(VectorOperators.Unary op) Operates on the lane values of this vector.abstract Float16VectorFloat16Vector.lanewise(VectorOperators.Unary op, VectorMask<Float16> m) Operates on the lane values of this vector, with selection of lane elements controlled by a mask.final Float16VectorFloat16Vector.max(short e) Computes the larger of this vector and the broadcast of an input scalar.final Float16VectorComputes the larger of this vector and a second input vector.final Float16VectorFloat16Vector.min(short e) Computes the smaller of this vector and the broadcast of an input scalar.final Float16VectorComputes the smaller of this vector and a second input vector.final Float16VectorFloat16Vector.mul(short e) Multiplies this vector by the broadcast of an input scalar.final Float16VectorFloat16Vector.mul(short e, VectorMask<Float16> m) Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.final Float16VectorMultiplies this vector by a second input vector.final Float16VectorFloat16Vector.mul(Vector<Float16> v, VectorMask<Float16> m) Multiplies this vector by a second input vector under the control of a mask.final Float16VectorFloat16Vector.neg()Negates this vector.final Float16VectorFloat16Vector.pow(short b) Raises this vector to a scalar power.final Float16VectorRaises this vector to the power of a second input vector.abstract Float16VectorFloat16Vector.rearrange(VectorShuffle<Float16> shuffle) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle.abstract Float16VectorFloat16Vector.rearrange(VectorShuffle<Float16> s, Vector<Float16> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract Float16VectorFloat16Vector.rearrange(VectorShuffle<Float16> s, VectorMask<Float16> m) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.abstract Float16VectorVector.reinterpretAsFloat16s()Reinterprets this vector as a vector of the same shape and contents but a lane type ofFloat16, where the lanes are assembled from successive bytes according to little-endian order.abstract Float16VectorFloat16Vector.selectFrom(Vector<Float16> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv.abstract Float16VectorFloat16Vector.selectFrom(Vector<Float16> v1, Vector<Float16> v2) Using values stored in the lanes of this vector, assemble values stored in the second vectorv1and third vectorv2.abstract Float16VectorFloat16Vector.selectFrom(Vector<Float16> s, VectorMask<Float16> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract Float16VectorFloat16Vector.slice(int origin) Slices a segment of adjacent lanes, starting at a givenoriginlane in the current vector.abstract Float16VectorSlices a segment of adjacent lanes, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final Float16VectorFloat16Vector.slice(int origin, Vector<Float16> w, VectorMask<Float16> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final Float16VectorFloat16Vector.sqrt()Computes the square root of this vector.final Float16VectorFloat16Vector.sub(short e) Subtracts an input scalar from this vector.final Float16VectorFloat16Vector.sub(short e, VectorMask<Float16> m) Subtracts an input scalar from this vector under the control of a mask.final Float16VectorSubtracts a second input vector from this vector.final Float16VectorFloat16Vector.sub(Vector<Float16> v, VectorMask<Float16> m) Subtracts a second input vector from this vector under the control of a mask.abstract Float16VectorFloat16Vector.unslice(int origin) Reverses a slice(), inserting the current vector as a slice within a "background" input of zero lane values.abstract Float16VectorReverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract Float16VectorFloat16Vector.unslice(int origin, Vector<Float16> w, int part, VectorMask<Float16> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.final Float16VectorFloat16Vector.viewAsFloatingLanes()Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.final Float16VectorShortVector.viewAsFloatingLanes()Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.abstract Float16VectorFloat16Vector.withLane(int i, short e) Replaces the lane element of this vector at lane indexiwith valuee.static Float16VectorFloat16Vector.zero(VectorSpecies<Float16> species) Returns a vector of the given species where all lane elements are set to zero, the default primitive value.