/********************************************************************************
** Form generated from reading UI file 'gamessukinputdialog.ui'
**
** Created by: Qt User Interface Compiler version 4.8.7
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_GAMESSUKINPUTDIALOG_H
#define UI_GAMESSUKINPUTDIALOG_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QCheckBox>
#include <QtGui/QComboBox>
#include <QtGui/QDialog>
#include <QtGui/QGridLayout>
#include <QtGui/QHBoxLayout>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>
#include <QtGui/QLineEdit>
#include <QtGui/QPushButton>
#include <QtGui/QSpacerItem>
#include <QtGui/QSpinBox>
#include <QtGui/QTextEdit>
#include <QtGui/QVBoxLayout>

QT_BEGIN_NAMESPACE

class Ui_GAMESSUKInputDialog
{
public:
    QVBoxLayout *verticalLayout_2;
    QVBoxLayout *verticalLayout;
    QHBoxLayout *horizontalLayout_12;
    QLabel *label_7;
    QLineEdit *titleLine;
    QGridLayout *gridLayout;
    QLabel *label;
    QHBoxLayout *horizontalLayout_4;
    QComboBox *calculationCombo;
    QSpacerItem *horizontalSpacer_3;
    QLabel *label_4;
    QHBoxLayout *horizontalLayout;
    QSpacerItem *horizontalSpacer_2;
    QComboBox *basisCombo;
    QLabel *label_2;
    QHBoxLayout *horizontalLayout_5;
    QComboBox *theoryCombo;
    QSpacerItem *horizontalSpacer_4;
    QLabel *dftFunctionalLabel;
    QHBoxLayout *horizontalLayout_6;
    QSpacerItem *horizontalSpacer_5;
    QComboBox *dftFunctionalCombo;
    QLabel *label_3;
    QHBoxLayout *horizontalLayout_7;
    QSpinBox *chargeSpin;
    QSpacerItem *horizontalSpacer_6;
    QLabel *label_6;
    QHBoxLayout *horizontalLayout_8;
    QSpacerItem *horizontalSpacer_7;
    QSpinBox *multiplicitySpin;
    QLabel *label_11;
    QHBoxLayout *horizontalLayout_9;
    QComboBox *coordCombo;
    QSpacerItem *horizontalSpacer_8;
    QHBoxLayout *horizontalLayout_10;
    QCheckBox *directCheckBox;
    QLabel *label_5;
    QHBoxLayout *horizontalLayout_11;
    QSpacerItem *horizontalSpacer_10;
    QPushButton *moreButton;
    QTextEdit *previewText;
    QHBoxLayout *horizontalLayout_3;
    QPushButton *resetButton;
    QPushButton *enableFormButton;
    QSpacerItem *horizontalSpacer;
    QPushButton *generateButton;
    QPushButton *closeButton;

    void setupUi(QDialog *GAMESSUKInputDialog)
    {
        if (GAMESSUKInputDialog->objectName().isEmpty())
            GAMESSUKInputDialog->setObjectName(QString::fromUtf8("GAMESSUKInputDialog"));
        GAMESSUKInputDialog->resize(564, 435);
        QSizePolicy sizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(GAMESSUKInputDialog->sizePolicy().hasHeightForWidth());
        GAMESSUKInputDialog->setSizePolicy(sizePolicy);
        verticalLayout_2 = new QVBoxLayout(GAMESSUKInputDialog);
        verticalLayout_2->setObjectName(QString::fromUtf8("verticalLayout_2"));
        verticalLayout = new QVBoxLayout();
        verticalLayout->setObjectName(QString::fromUtf8("verticalLayout"));
        horizontalLayout_12 = new QHBoxLayout();
        horizontalLayout_12->setObjectName(QString::fromUtf8("horizontalLayout_12"));
        label_7 = new QLabel(GAMESSUKInputDialog);
        label_7->setObjectName(QString::fromUtf8("label_7"));

        horizontalLayout_12->addWidget(label_7);

        titleLine = new QLineEdit(GAMESSUKInputDialog);
        titleLine->setObjectName(QString::fromUtf8("titleLine"));

        horizontalLayout_12->addWidget(titleLine);


        verticalLayout->addLayout(horizontalLayout_12);

        gridLayout = new QGridLayout();
        gridLayout->setObjectName(QString::fromUtf8("gridLayout"));
        label = new QLabel(GAMESSUKInputDialog);
        label->setObjectName(QString::fromUtf8("label"));

        gridLayout->addWidget(label, 0, 0, 1, 1);

        horizontalLayout_4 = new QHBoxLayout();
        horizontalLayout_4->setObjectName(QString::fromUtf8("horizontalLayout_4"));
        calculationCombo = new QComboBox(GAMESSUKInputDialog);
        calculationCombo->setObjectName(QString::fromUtf8("calculationCombo"));

        horizontalLayout_4->addWidget(calculationCombo);

        horizontalSpacer_3 = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);

        horizontalLayout_4->addItem(horizontalSpacer_3);


        gridLayout->addLayout(horizontalLayout_4, 0, 1, 1, 1);

        label_4 = new QLabel(GAMESSUKInputDialog);
        label_4->setObjectName(QString::fromUtf8("label_4"));

        gridLayout->addWidget(label_4, 0, 2, 1, 1);

        horizontalLayout = new QHBoxLayout();
        horizontalLayout->setObjectName(QString::fromUtf8("horizontalLayout"));
        horizontalSpacer_2 = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);

        horizontalLayout->addItem(horizontalSpacer_2);

        basisCombo = new QComboBox(GAMESSUKInputDialog);
        basisCombo->setObjectName(QString::fromUtf8("basisCombo"));
#ifndef QT_NO_ACCESSIBILITY
        basisCombo->setAccessibleDescription(QString::fromUtf8(""));
#endif // QT_NO_ACCESSIBILITY

        horizontalLayout->addWidget(basisCombo);


        gridLayout->addLayout(horizontalLayout, 0, 3, 1, 2);

        label_2 = new QLabel(GAMESSUKInputDialog);
        label_2->setObjectName(QString::fromUtf8("label_2"));

        gridLayout->addWidget(label_2, 1, 0, 1, 1);

        horizontalLayout_5 = new QHBoxLayout();
        horizontalLayout_5->setObjectName(QString::fromUtf8("horizontalLayout_5"));
        theoryCombo = new QComboBox(GAMESSUKInputDialog);
        theoryCombo->setObjectName(QString::fromUtf8("theoryCombo"));
        theoryCombo->setEditable(false);

        horizontalLayout_5->addWidget(theoryCombo);

        horizontalSpacer_4 = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);

        horizontalLayout_5->addItem(horizontalSpacer_4);


        gridLayout->addLayout(horizontalLayout_5, 1, 1, 1, 1);

        dftFunctionalLabel = new QLabel(GAMESSUKInputDialog);
        dftFunctionalLabel->setObjectName(QString::fromUtf8("dftFunctionalLabel"));
        dftFunctionalLabel->setEnabled(false);

        gridLayout->addWidget(dftFunctionalLabel, 1, 2, 1, 2);

        horizontalLayout_6 = new QHBoxLayout();
        horizontalLayout_6->setObjectName(QString::fromUtf8("horizontalLayout_6"));
        horizontalSpacer_5 = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);

        horizontalLayout_6->addItem(horizontalSpacer_5);

        dftFunctionalCombo = new QComboBox(GAMESSUKInputDialog);
        dftFunctionalCombo->setObjectName(QString::fromUtf8("dftFunctionalCombo"));
        dftFunctionalCombo->setEnabled(false);

        horizontalLayout_6->addWidget(dftFunctionalCombo);


        gridLayout->addLayout(horizontalLayout_6, 1, 4, 1, 1);

        label_3 = new QLabel(GAMESSUKInputDialog);
        label_3->setObjectName(QString::fromUtf8("label_3"));

        gridLayout->addWidget(label_3, 2, 0, 1, 1);

        horizontalLayout_7 = new QHBoxLayout();
        horizontalLayout_7->setObjectName(QString::fromUtf8("horizontalLayout_7"));
        chargeSpin = new QSpinBox(GAMESSUKInputDialog);
        chargeSpin->setObjectName(QString::fromUtf8("chargeSpin"));
        chargeSpin->setMinimum(-99);
        chargeSpin->setValue(0);

        horizontalLayout_7->addWidget(chargeSpin);

        horizontalSpacer_6 = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);

        horizontalLayout_7->addItem(horizontalSpacer_6);


        gridLayout->addLayout(horizontalLayout_7, 2, 1, 1, 1);

        label_6 = new QLabel(GAMESSUKInputDialog);
        label_6->setObjectName(QString::fromUtf8("label_6"));
        label_6->setEnabled(true);

        gridLayout->addWidget(label_6, 2, 2, 1, 1);

        horizontalLayout_8 = new QHBoxLayout();
        horizontalLayout_8->setObjectName(QString::fromUtf8("horizontalLayout_8"));
        horizontalSpacer_7 = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);

        horizontalLayout_8->addItem(horizontalSpacer_7);

        multiplicitySpin = new QSpinBox(GAMESSUKInputDialog);
        multiplicitySpin->setObjectName(QString::fromUtf8("multiplicitySpin"));
        multiplicitySpin->setEnabled(true);
        multiplicitySpin->setMinimum(1);
        multiplicitySpin->setValue(1);

        horizontalLayout_8->addWidget(multiplicitySpin);


        gridLayout->addLayout(horizontalLayout_8, 2, 3, 1, 2);

        label_11 = new QLabel(GAMESSUKInputDialog);
        label_11->setObjectName(QString::fromUtf8("label_11"));

        gridLayout->addWidget(label_11, 3, 0, 1, 1);

        horizontalLayout_9 = new QHBoxLayout();
        horizontalLayout_9->setObjectName(QString::fromUtf8("horizontalLayout_9"));
        coordCombo = new QComboBox(GAMESSUKInputDialog);
        coordCombo->setObjectName(QString::fromUtf8("coordCombo"));
        coordCombo->setEnabled(true);

        horizontalLayout_9->addWidget(coordCombo);

        horizontalSpacer_8 = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);

        horizontalLayout_9->addItem(horizontalSpacer_8);


        gridLayout->addLayout(horizontalLayout_9, 3, 1, 1, 1);

        horizontalLayout_10 = new QHBoxLayout();
        horizontalLayout_10->setObjectName(QString::fromUtf8("horizontalLayout_10"));
        directCheckBox = new QCheckBox(GAMESSUKInputDialog);
        directCheckBox->setObjectName(QString::fromUtf8("directCheckBox"));
        directCheckBox->setLayoutDirection(Qt::RightToLeft);

        horizontalLayout_10->addWidget(directCheckBox);


        gridLayout->addLayout(horizontalLayout_10, 3, 3, 1, 2);

        label_5 = new QLabel(GAMESSUKInputDialog);
        label_5->setObjectName(QString::fromUtf8("label_5"));

        gridLayout->addWidget(label_5, 3, 2, 1, 1);


        verticalLayout->addLayout(gridLayout);

        horizontalLayout_11 = new QHBoxLayout();
        horizontalLayout_11->setObjectName(QString::fromUtf8("horizontalLayout_11"));
        horizontalSpacer_10 = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);

        horizontalLayout_11->addItem(horizontalSpacer_10);

        moreButton = new QPushButton(GAMESSUKInputDialog);
        moreButton->setObjectName(QString::fromUtf8("moreButton"));
        QSizePolicy sizePolicy1(QSizePolicy::Fixed, QSizePolicy::Fixed);
        sizePolicy1.setHorizontalStretch(0);
        sizePolicy1.setVerticalStretch(0);
        sizePolicy1.setHeightForWidth(moreButton->sizePolicy().hasHeightForWidth());
        moreButton->setSizePolicy(sizePolicy1);

        horizontalLayout_11->addWidget(moreButton);


        verticalLayout->addLayout(horizontalLayout_11);

        previewText = new QTextEdit(GAMESSUKInputDialog);
        previewText->setObjectName(QString::fromUtf8("previewText"));
        QFont font;
        font.setFamily(QString::fromUtf8("Monospace"));
        previewText->setFont(font);
        previewText->setAcceptRichText(false);

        verticalLayout->addWidget(previewText);

        horizontalLayout_3 = new QHBoxLayout();
        horizontalLayout_3->setObjectName(QString::fromUtf8("horizontalLayout_3"));
        horizontalLayout_3->setSizeConstraint(QLayout::SetFixedSize);
        resetButton = new QPushButton(GAMESSUKInputDialog);
        resetButton->setObjectName(QString::fromUtf8("resetButton"));

        horizontalLayout_3->addWidget(resetButton);

        enableFormButton = new QPushButton(GAMESSUKInputDialog);
        enableFormButton->setObjectName(QString::fromUtf8("enableFormButton"));
        enableFormButton->setEnabled(false);

        horizontalLayout_3->addWidget(enableFormButton);

        horizontalSpacer = new QSpacerItem(48, 26, QSizePolicy::Expanding, QSizePolicy::Minimum);

        horizontalLayout_3->addItem(horizontalSpacer);

        generateButton = new QPushButton(GAMESSUKInputDialog);
        generateButton->setObjectName(QString::fromUtf8("generateButton"));

        horizontalLayout_3->addWidget(generateButton);

        closeButton = new QPushButton(GAMESSUKInputDialog);
        closeButton->setObjectName(QString::fromUtf8("closeButton"));

        horizontalLayout_3->addWidget(closeButton);


        verticalLayout->addLayout(horizontalLayout_3);


        verticalLayout_2->addLayout(verticalLayout);

#ifndef QT_NO_SHORTCUT
        label_7->setBuddy(titleLine);
        label->setBuddy(calculationCombo);
        label_2->setBuddy(theoryCombo);
        dftFunctionalLabel->setBuddy(basisCombo);
        label_3->setBuddy(chargeSpin);
        label_6->setBuddy(multiplicitySpin);
#endif // QT_NO_SHORTCUT
        QWidget::setTabOrder(titleLine, previewText);
        QWidget::setTabOrder(previewText, generateButton);
        QWidget::setTabOrder(generateButton, closeButton);
        QWidget::setTabOrder(closeButton, resetButton);
        QWidget::setTabOrder(resetButton, enableFormButton);

        retranslateUi(GAMESSUKInputDialog);
        QObject::connect(closeButton, SIGNAL(clicked()), GAMESSUKInputDialog, SLOT(close()));

        calculationCombo->setCurrentIndex(0);
        basisCombo->setCurrentIndex(1);
        theoryCombo->setCurrentIndex(0);
        dftFunctionalCombo->setCurrentIndex(2);
        coordCombo->setCurrentIndex(0);


        QMetaObject::connectSlotsByName(GAMESSUKInputDialog);
    } // setupUi

    void retranslateUi(QDialog *GAMESSUKInputDialog)
    {
        GAMESSUKInputDialog->setWindowTitle(QApplication::translate("GAMESSUKInputDialog", "GAMESS-UK Input", 0, QApplication::UnicodeUTF8));
        label_7->setText(QApplication::translate("GAMESSUKInputDialog", "Title:", 0, QApplication::UnicodeUTF8));
        titleLine->setText(QApplication::translate("GAMESSUKInputDialog", "GAMESS-UK input generated by Avogadro", 0, QApplication::UnicodeUTF8));
        label->setText(QApplication::translate("GAMESSUKInputDialog", "Calculation:", 0, QApplication::UnicodeUTF8));
        calculationCombo->clear();
        calculationCombo->insertItems(0, QStringList()
         << QApplication::translate("GAMESSUKInputDialog", "Single Point Energy", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "Geometry Optimization", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "Transition State Search", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "Frequencies", 0, QApplication::UnicodeUTF8)
        );
        label_4->setText(QApplication::translate("GAMESSUKInputDialog", "Basis:", 0, QApplication::UnicodeUTF8));
        basisCombo->clear();
        basisCombo->insertItems(0, QStringList()
         << QApplication::translate("GAMESSUKInputDialog", "STO-3G", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "3-21G", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "6-31G(d)", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "6-31G(d,p)", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "cc-pVDZ", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "cc-pVTZ", 0, QApplication::UnicodeUTF8)
        );
        label_2->setText(QApplication::translate("GAMESSUKInputDialog", "Theory:", 0, QApplication::UnicodeUTF8));
        theoryCombo->clear();
        theoryCombo->insertItems(0, QStringList()
         << QApplication::translate("GAMESSUKInputDialog", "HF", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "DFT", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "MP2", 0, QApplication::UnicodeUTF8)
        );
        dftFunctionalLabel->setText(QApplication::translate("GAMESSUKInputDialog", "DFT Functional:", 0, QApplication::UnicodeUTF8));
        dftFunctionalCombo->clear();
        dftFunctionalCombo->insertItems(0, QStringList()
         << QApplication::translate("GAMESSUKInputDialog", "SVWN", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "BLYP", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "B3LYP", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "B97", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "HCTH", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "FT97", 0, QApplication::UnicodeUTF8)
        );
        label_3->setText(QApplication::translate("GAMESSUKInputDialog", "Charge:", 0, QApplication::UnicodeUTF8));
        label_6->setText(QApplication::translate("GAMESSUKInputDialog", "Multiplicity:", 0, QApplication::UnicodeUTF8));
        label_11->setText(QApplication::translate("GAMESSUKInputDialog", "Format:", 0, QApplication::UnicodeUTF8));
        coordCombo->clear();
        coordCombo->insertItems(0, QStringList()
         << QApplication::translate("GAMESSUKInputDialog", "Cartesian", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("GAMESSUKInputDialog", "Z-matrix", 0, QApplication::UnicodeUTF8)
        );
#ifndef QT_NO_TOOLTIP
        directCheckBox->setToolTip(QApplication::translate("GAMESSUKInputDialog", "In direct mode, integrals are not stored on disk, but recalculated as needed.\n"
"On modern systems with fast processors and slow disks, direct is often faster.", 0, QApplication::UnicodeUTF8));
#endif // QT_NO_TOOLTIP
        directCheckBox->setText(QString());
        label_5->setText(QApplication::translate("GAMESSUKInputDialog", "Run in direct mode:", 0, QApplication::UnicodeUTF8));
        moreButton->setText(QApplication::translate("GAMESSUKInputDialog", "Hide Preview", 0, QApplication::UnicodeUTF8));
        resetButton->setText(QApplication::translate("GAMESSUKInputDialog", "Reset", 0, QApplication::UnicodeUTF8));
        enableFormButton->setText(QApplication::translate("GAMESSUKInputDialog", "Use Form", 0, QApplication::UnicodeUTF8));
        generateButton->setText(QApplication::translate("GAMESSUKInputDialog", "Generate...", 0, QApplication::UnicodeUTF8));
        closeButton->setText(QApplication::translate("GAMESSUKInputDialog", "Close", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class GAMESSUKInputDialog: public Ui_GAMESSUKInputDialog {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_GAMESSUKINPUTDIALOG_H
