#include "evas_common.h"
#include "evas_private.h"
#include "evas_engine.h"
#include "evas_engine_api_gl_x11.h"
#include "Evas.h"
#include "Evas_Engine_GL_X11.h"
#include "evas_gl_common.h"

static void *evas_engine_gl_x11_info(Evas *e);
static void evas_engine_gl_x11_info_free(Evas *e, void *info);
static void evas_engine_gl_x11_setup(Evas *e, void *info);
static void *evas_engine_gl_x11_output_setup(int w, int h, Display *disp, Drawable draw, Visual *vis, Colormap cmap, int depth);
static void evas_engine_gl_x11_output_free(void *data);
static void evas_engine_gl_x11_output_resize(void *data, int w, int h);
static void evas_engine_gl_x11_output_tile_size_set(void *data, int w, int h);
static void evas_engine_gl_x11_output_redraws_rect_add(void *data, int x, int y, int w, int h);
static void evas_engine_gl_x11_output_redraws_rect_del(void *data, int x, int y, int w, int h);
static void evas_engine_gl_x11_output_redraws_clear(void *data);
static void *evas_engine_gl_x11_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch);
static void evas_engine_gl_x11_output_redraws_next_update_push(void *data, void *surface, int x, int y, int w, int h);
static void evas_engine_gl_x11_output_flush(void *data);
static void *evas_engine_gl_x11_context_new(void *data);
static void evas_engine_gl_x11_context_free(void *data, void *context);
static void evas_engine_gl_x11_context_clip_set(void *data, void *context, int x, int y, int w, int h);
static void evas_engine_gl_x11_context_clip_clip(void *data, void *context, int x, int y, int w, int h);
static void evas_engine_gl_x11_context_clip_unset(void *data, void *context);
static int evas_engine_gl_x11_context_clip_get(void *data, void *context, int *x, int *y, int *w, int *h);
static void evas_engine_gl_x11_context_color_set(void *data, void *context, int r, int g, int b, int a);
static int evas_engine_gl_x11_context_color_get(void *data, void *context, int *r, int *g, int *b, int *a);
static void evas_engine_gl_x11_context_multiplier_set(void *data, void *context, int r, int g, int b, int a);
static void evas_engine_gl_x11_context_multiplier_unset(void *data, void *context);
static int evas_engine_gl_x11_context_multiplier_get(void *data, void *context, int *r, int *g, int *b, int *a);
static void evas_engine_gl_x11_context_cutout_add(void *data, void *context, int x, int y, int w, int h);
static void evas_engine_gl_x11_context_cutout_clear(void *data, void *context);
static void evas_engine_gl_x11_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h);
static void evas_engine_gl_x11_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2);
static void *evas_engine_gl_x11_polygon_point_add(void *data, void *context, void *polygon, int x, int y);
static void *evas_engine_gl_x11_polygon_points_clear(void *data, void *context, void *polygon);
static void evas_engine_gl_x11_polygon_draw(void *data, void *context, void *surface, void *polygon);
static void *evas_engine_gl_x11_gradient_color_add(void *data, void *context, void *gradient, int r, int g, int b, int a, int distance);
static void *evas_engine_gl_x11_gradient_colors_clear(void *data, void *context, void *gradient);
static void evas_engine_gl_x11_gradient_draw(void *data, void *context, void *surface, void *gradient, int x, int y, int w, int h, double angle);
static void *evas_engine_gl_x11_image_load(void *data, char *file, char *key, int *error);
static void *evas_engine_gl_x11_image_new_from_data(void *data, int w, int h, DATA32 *image_data);
static void *evas_engine_gl_x11_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data);
static void evas_engine_gl_x11_image_free(void *data, void *image);
static void evas_engine_gl_x11_image_size_get(void *data, void *image, int *w, int *h);
static void *evas_engine_gl_x11_image_size_set(void *data, void *image, int w, int h);
static void *evas_engine_gl_x11_image_dirty_region(void *data, void *image, int x, int y, int w, int h);
static void *evas_engine_gl_x11_image_data_get(void *data, void *image, int to_write, DATA32 **image_data);
static void *evas_engine_gl_x11_image_data_put(void *data, void *image, DATA32 *image_data);
static void *evas_engine_gl_x11_image_alpha_set(void *data, void *image, int has_alpha);
static int evas_engine_gl_x11_image_alpha_get(void *data, void *image);
static void evas_engine_gl_x11_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth);
static char *evas_engine_gl_x11_image_comment_get(void *data, void *image, char *key);
static char *evas_engine_gl_x11_image_format_get(void *data, void *image);
static void evas_engine_gl_x11_image_cache_flush(void *data);
static void evas_engine_gl_x11_image_cache_set(void *data, int bytes);
static int evas_engine_gl_x11_image_cache_get(void *data);
static void *evas_engine_gl_x11_font_load(void *data, char *name, int size);
static void *evas_engine_gl_x11_font_memory_load(void *data, char *name, int size, const void *fdata, int fdata_size);
static void evas_engine_gl_x11_font_free(void *data, void *font);
static int evas_engine_gl_x11_font_ascent_get(void *data, void *font);
static int evas_engine_gl_x11_font_descent_get(void *data, void *font);
static int evas_engine_gl_x11_font_max_ascent_get(void *data, void *font);
static int evas_engine_gl_x11_font_max_descent_get(void *data, void *font);
static void evas_engine_gl_x11_font_string_size_get(void *data, void *font, char *text, int *w, int *h);
static int evas_engine_gl_x11_font_inset_get(void *data, void *font, char *text);
static int evas_engine_gl_x11_font_h_advance_get(void *data, void *font, char *text);
static int evas_engine_gl_x11_font_v_advance_get(void *data, void *font, char *text);
static int evas_engine_gl_x11_font_char_coords_get(void *data, void *font, char *text, int pos, int *cx, int *cy, int *cw, int *ch);
static int evas_engine_gl_x11_font_char_at_coords_get(void *data, void *font, char *text, int x, int y, int *cx, int *cy, int *cw, int *ch);
static void evas_engine_gl_x11_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w, int h, int ow, int oh, char *text);
static void evas_engine_gl_x11_font_cache_flush(void *data);
static void evas_engine_gl_x11_font_cache_set(void *data, int bytes);
static int evas_engine_gl_x11_font_cache_get(void *data);


static Visual *evas_engine_gl_x11_best_visual_get(Display *disp, int screen);
static Colormap evas_engine_gl_x11_best_colormap_get(Display *disp, int screen);
static int evas_engine_gl_x11_best_depth_get(Display *disp, int screen);

typedef struct _Render_Engine Render_Engine;

struct _Render_Engine
{
   Evas_GL_X11_Window *win;
   int                 end;
};

Evas_Func evas_engine_gl_x11_func =
{
   evas_engine_gl_x11_info,
     evas_engine_gl_x11_info_free,
     evas_engine_gl_x11_setup,
     evas_engine_gl_x11_output_free,
     evas_engine_gl_x11_output_resize,
     evas_engine_gl_x11_output_tile_size_set,
     evas_engine_gl_x11_output_redraws_rect_add,
     evas_engine_gl_x11_output_redraws_rect_del,
     evas_engine_gl_x11_output_redraws_clear,
     evas_engine_gl_x11_output_redraws_next_update_get,
     evas_engine_gl_x11_output_redraws_next_update_push,
     evas_engine_gl_x11_output_flush,
     /* draw context virtual methods */
     evas_engine_gl_x11_context_new,
     evas_engine_gl_x11_context_free,
     evas_engine_gl_x11_context_clip_set,
     evas_engine_gl_x11_context_clip_clip,
     evas_engine_gl_x11_context_clip_unset,
     evas_engine_gl_x11_context_clip_get,
     evas_engine_gl_x11_context_color_set,
     evas_engine_gl_x11_context_color_get,
     evas_engine_gl_x11_context_multiplier_set,
     evas_engine_gl_x11_context_multiplier_unset,
     evas_engine_gl_x11_context_multiplier_get,
     evas_engine_gl_x11_context_cutout_add,
     evas_engine_gl_x11_context_cutout_clear,
     /* rectangle draw funcs */
     evas_engine_gl_x11_rectangle_draw,
     /* line draw funcs */
     evas_engine_gl_x11_line_draw,
     /* polygon draw funcs */
     evas_engine_gl_x11_polygon_point_add,
     evas_engine_gl_x11_polygon_points_clear,
     evas_engine_gl_x11_polygon_draw,
     /* gradient draw funcs */
     evas_engine_gl_x11_gradient_color_add,
     evas_engine_gl_x11_gradient_colors_clear,
     evas_engine_gl_x11_gradient_draw,
     /* image draw funcs */
     evas_engine_gl_x11_image_load,
     evas_engine_gl_x11_image_new_from_data,
     evas_engine_gl_x11_image_new_from_copied_data,
     evas_engine_gl_x11_image_free,
     evas_engine_gl_x11_image_size_get,
     evas_engine_gl_x11_image_size_set,
     evas_engine_gl_x11_image_dirty_region,
     evas_engine_gl_x11_image_data_get,
     evas_engine_gl_x11_image_data_put,
     evas_engine_gl_x11_image_alpha_set,
     evas_engine_gl_x11_image_alpha_get,
     evas_engine_gl_x11_image_draw,
     evas_engine_gl_x11_image_comment_get,
     evas_engine_gl_x11_image_format_get,
     /* image cache funcs */
     evas_engine_gl_x11_image_cache_flush,
     evas_engine_gl_x11_image_cache_set,
     evas_engine_gl_x11_image_cache_get,
     /* font draw functions */
     evas_engine_gl_x11_font_load,
     evas_engine_gl_x11_font_memory_load,
     evas_engine_gl_x11_font_free,
     evas_engine_gl_x11_font_ascent_get,
     evas_engine_gl_x11_font_descent_get,
     evas_engine_gl_x11_font_max_ascent_get,
     evas_engine_gl_x11_font_max_descent_get,
     evas_engine_gl_x11_font_string_size_get,
     evas_engine_gl_x11_font_inset_get,
     evas_engine_gl_x11_font_h_advance_get,
     evas_engine_gl_x11_font_v_advance_get,
     evas_engine_gl_x11_font_char_coords_get,
     evas_engine_gl_x11_font_char_at_coords_get,     
     evas_engine_gl_x11_font_draw,
     /* font cache functions */
     evas_engine_gl_x11_font_cache_flush,
     evas_engine_gl_x11_font_cache_set,
     evas_engine_gl_x11_font_cache_get
};

static void *
evas_engine_gl_x11_info(Evas *e)
{
   Evas_Engine_Info_GL_X11 *info;
   
   info = calloc(1, sizeof(Evas_Engine_Info_GL_X11));
   if (!info) return NULL;
   info->magic.magic = rand();
   info->func.best_visual_get = evas_engine_gl_x11_best_visual_get;
   info->func.best_colormap_get = evas_engine_gl_x11_best_colormap_get;
   info->func.best_depth_get = evas_engine_gl_x11_best_depth_get;
   printf("GL: create info...\n");
   return info;
   e = NULL;
}

static void
evas_engine_gl_x11_info_free(Evas *e, void *info)
{
   Evas_Engine_Info_GL_X11 *in;
   
   in = (Evas_Engine_Info_GL_X11 *)info;
   free(in);
}

static void
evas_engine_gl_x11_setup(Evas *e, void *in)
{
   Render_Engine *re;
   Evas_Engine_Info_GL_X11 *info;
   
   info = (Evas_Engine_Info_GL_X11 *)in;
   printf("GL: setup info...\n");
   if (!e->engine.data.output)
     e->engine.data.output = 
     evas_engine_gl_x11_output_setup(e->output.w,
				     e->output.h,
				     info->info.display,
				     info->info.drawable,
				     info->info.visual,
				     info->info.colormap,
				     info->info.depth);				     
   if (!e->engine.data.output) return;
   if (!e->engine.data.context)
     e->engine.data.context = 
     e->engine.func->context_new(e->engine.data.output);      
   re = e->engine.data.output;
}

static void *
evas_engine_gl_x11_output_setup(int w, int h, Display *disp, Drawable draw, Visual *vis, Colormap cmap, int depth)
{
   Render_Engine *re;
   int eb, evb;
   
   if (!glXQueryExtension(disp, &eb, &evb)) return NULL;   
   re = calloc(1, sizeof(Render_Engine));
   
   re->win = evas_engine_gl_x11_window_new(disp, draw, 
					   0 /* FIXME: screen 0 assumption */,
					   vis, cmap, depth, w, h);
   if (!re->win)
     {
	free(re);
	return NULL;
     }
   printf("GL: gl window setup done.\n");
   evas_common_cpu_init();
   
   evas_common_blend_init();
   evas_common_image_init();
   evas_common_convert_init();
   evas_common_scale_init();
   evas_common_rectangle_init();
   evas_common_gradient_init();
   evas_common_polygon_init();
   evas_common_line_init();
   evas_common_font_init();
   evas_common_draw_init();
   evas_common_tilebuf_init();
   
   return re;
}

static void
evas_engine_gl_x11_output_free(void *data)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   free(re);

   evas_common_font_shutdown();
   evas_common_image_shutdown();
}

static void
evas_engine_gl_x11_output_resize(void *data, int w, int h)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   re->win->w = w;
   re->win->h = h;
   evas_gl_common_context_resize(re->win->gl_context, w, h);
}

static void
evas_engine_gl_x11_output_tile_size_set(void *data, int w, int h)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
}

static void
evas_engine_gl_x11_output_redraws_rect_add(void *data, int x, int y, int w, int h)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   /* smple bounding box */
   if (!re->win->draw.redraw)
     {
	re->win->draw.x1 = x;
	re->win->draw.y1 = y;
	re->win->draw.x2 = x + w - 1;
	re->win->draw.y2 = y + h - 1;
     }
   else
     {
	if (x < re->win->draw.x1) re->win->draw.x1 = x;
	if (y < re->win->draw.y1) re->win->draw.y1 = y;
	if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
	if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
     }
   re->win->draw.redraw = 1;
}

static void
evas_engine_gl_x11_output_redraws_rect_del(void *data, int x, int y, int w, int h)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
}

static void
evas_engine_gl_x11_output_redraws_clear(void *data)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   re->win->draw.redraw = 0;
//   printf("GL: finish update cycle!\n");
}

static void *
evas_engine_gl_x11_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   /* get the upate rect surface - return engine data as dummy */
   if (!re->win->draw.redraw)
     {
//	printf("GL: NO updates!\n");
	return NULL;
     }
//   printf("GL: update....!\n");
   if (x) *x = re->win->draw.x1;
   if (y) *y = re->win->draw.y1;
   if (w) *w = re->win->draw.x2 - re->win->draw.x1 + 1;
   if (h) *h = re->win->draw.y2 - re->win->draw.y1 + 1;
   if (cx) *cx = re->win->draw.x1;
   if (cy) *cy = re->win->draw.y1;
   if (cw) *cw = re->win->draw.x2 - re->win->draw.x1 + 1;
   if (ch) *ch = re->win->draw.y2 - re->win->draw.y1 + 1;
   return re;
}

static void
evas_engine_gl_x11_output_redraws_next_update_push(void *data, void *surface, int x, int y, int w, int h)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   /* put back update surface.. in this case just unflag redraw */
//   printf("GL: update done.\n");
   re->win->draw.redraw = 0;
}

static void
evas_engine_gl_x11_output_flush(void *data)
{
   Render_Engine *re;
   static int fr = 0;
   
   re = (Render_Engine *)data;
//   printf("GL: flush your mush!\n");
   evas_engine_gl_x11_window_use(re->win);

/* SLOW AS ALL HELL! */
/*   
   evas_gl_common_swap_rect(re->win->gl_context, 
			    re->win->draw.x1, re->win->draw.y1,
			    re->win->draw.x2 - re->win->draw.x1 + 1,
			    re->win->draw.y2 - re->win->draw.y1 + 1);
 */
   glXSwapBuffers(re->win->disp, re->win->win);   
//   glFlush();
//   glXWaitGL();
//   XSync(re->win->disp, False);
//   printf("SYNC! %i\n", fr++);
}

static void *
evas_engine_gl_x11_context_new(void *data)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   return evas_common_draw_context_new();
}

static void
evas_engine_gl_x11_context_free(void *data, void *context)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_common_draw_context_free(context);
}

static void
evas_engine_gl_x11_context_clip_set(void *data, void *context, int x, int y, int w, int h)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_common_draw_context_set_clip(context, x, y, w, h);
}

static void
evas_engine_gl_x11_context_clip_clip(void *data, void *context, int x, int y, int w, int h)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_common_draw_context_clip_clip(context, x, y, w, h);
}

static void
evas_engine_gl_x11_context_clip_unset(void *data, void *context)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_common_draw_context_unset_clip(context);
}

static int
evas_engine_gl_x11_context_clip_get(void *data, void *context, int *x, int *y, int *w, int *h)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   *x = ((RGBA_Draw_Context *)context)->clip.x;
   *y = ((RGBA_Draw_Context *)context)->clip.y;
   *w = ((RGBA_Draw_Context *)context)->clip.w;
   *h = ((RGBA_Draw_Context *)context)->clip.h;
   return ((RGBA_Draw_Context *)context)->clip.use;
}

static void
evas_engine_gl_x11_context_color_set(void *data, void *context, int r, int g, int b, int a)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_common_draw_context_set_color(context, r, g, b, a);
}

static int
evas_engine_gl_x11_context_color_get(void *data, void *context, int *r, int *g, int *b, int *a)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   *r = (int)(R_VAL(((RGBA_Draw_Context *)context)->col.col));
   *g = (int)(G_VAL(((RGBA_Draw_Context *)context)->col.col));
   *b = (int)(B_VAL(((RGBA_Draw_Context *)context)->col.col));
   *a = (int)(A_VAL(((RGBA_Draw_Context *)context)->col.col));
   return 1;
}

static void
evas_engine_gl_x11_context_multiplier_set(void *data, void *context, int r, int g, int b, int a)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_common_draw_context_set_multiplier(context, r, g, b, a);
}

static void
evas_engine_gl_x11_context_multiplier_unset(void *data, void *context)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_common_draw_context_unset_multiplier(context);
}

static int
evas_engine_gl_x11_context_multiplier_get(void *data, void *context, int *r, int *g, int *b, int *a)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   *r = (int)(R_VAL(((RGBA_Draw_Context *)context)->mul.col));
   *g = (int)(G_VAL(((RGBA_Draw_Context *)context)->mul.col));
   *b = (int)(B_VAL(((RGBA_Draw_Context *)context)->mul.col));
   *a = (int)(A_VAL(((RGBA_Draw_Context *)context)->mul.col));
   return ((RGBA_Draw_Context *)context)->mul.use;
}

static void
evas_engine_gl_x11_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   /* not used in gl engine */
}

static void
evas_engine_gl_x11_context_cutout_clear(void *data, void *context)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   /* not used in gl engine */
}






static void
evas_engine_gl_x11_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_engine_gl_x11_window_use(re->win);
   evas_gl_common_rect_draw(re->win->gl_context, context, x, y, w, h);
}

static void
evas_engine_gl_x11_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_gl_common_line_draw(re->win->gl_context, context, x1, y1, x2, y2);
}

static void *
evas_engine_gl_x11_polygon_point_add(void *data, void *context, void *polygon, int x, int y)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   return evas_gl_common_poly_point_add(polygon, x, y);
   
}

static void *
evas_engine_gl_x11_polygon_points_clear(void *data, void *context, void *polygon)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   return evas_gl_common_poly_points_clear(polygon);
}

static void
evas_engine_gl_x11_polygon_draw(void *data, void *context, void *surface, void *polygon)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_gl_common_poly_draw(re->win->gl_context, context, polygon);
}

static void *
evas_engine_gl_x11_gradient_color_add(void *data, void *context, void *gradient, int r, int g, int b, int a, int distance)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   return evas_gl_common_gradient_color_add(gradient, r, g, b, a, distance);
}

static void *
evas_engine_gl_x11_gradient_colors_clear(void *data, void *context, void *gradient)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   return evas_gl_common_gradient_colors_clear(gradient);
}

static void
evas_engine_gl_x11_gradient_draw(void *data, void *context, void *surface, void *gradient, int x, int y, int w, int h, double angle)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_engine_gl_x11_window_use(re->win);
   evas_gl_common_gradient_draw(re->win->gl_context, context, gradient, x, y, w, h, angle);
}

static void *
evas_engine_gl_x11_image_load(void *data, char *file, char *key, int *error)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   *error = 0;
   evas_engine_gl_x11_window_use(re->win);
   return evas_gl_common_image_load(re->win->gl_context, file, key);
}

static void *
evas_engine_gl_x11_image_new_from_data(void *data, int w, int h, DATA32 *image_data)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_engine_gl_x11_window_use(re->win);
   return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data);
}

static void *
evas_engine_gl_x11_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_engine_gl_x11_window_use(re->win);
   return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data);
}

static void
evas_engine_gl_x11_image_free(void *data, void *image)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   evas_engine_gl_x11_window_use(re->win);
   evas_gl_common_image_free(image);
}

static void
evas_engine_gl_x11_image_size_get(void *data, void *image, int *w, int *h)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   if (w) *w = ((Evas_GL_Image *)image)->im->image->w;
   if (h) *h = ((Evas_GL_Image *)image)->im->image->h;
}

static void *
evas_engine_gl_x11_image_size_set(void *data, void *image, int w, int h)
{
   Render_Engine *re;
   Evas_GL_Image *im, *im_old;
   
   re = (Render_Engine *)data;
   evas_engine_gl_x11_window_use(re->win);
   if (!image) return NULL;
   im_old = image;
   if ((im_old) && (im_old->im->image->w == w) && (im_old->im->image->h == h))
     return image;
   im = evas_gl_common_image_new(re->win->gl_context, w, h);
   if (im_old)
     {
	evas_common_load_image_data_from_file(im_old->im);
	if (im_old->im->image->data)
	  {
	     evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
	     evas_common_cpu_end_opt();
	  }
	evas_gl_common_image_free(im_old);
     }
   return im;
}

static void *
evas_engine_gl_x11_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
{
   Render_Engine *re;
   Evas_GL_Image *im;
   
   re = (Render_Engine *)data;
   evas_gl_common_image_dirty(image);
   return image;
}

static void *
evas_engine_gl_x11_image_data_get(void *data, void *image, int to_write, DATA32 **image_data)
{
   Render_Engine *re;
   Evas_GL_Image *im;
   
   re = (Render_Engine *)data;
   im = image;
   evas_engine_gl_x11_window_use(re->win);
   evas_common_load_image_data_from_file(im->im);
   if (to_write)
     {
	if (im->references > 1)
	  {
	     Evas_GL_Image *im_new;
	     
	     im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->image->w, im->im->image->h, im->im->image->data);
	     if (!im_new)
	       {
		  return im;
		  *image_data = NULL;
	       }
	     im = im_new;
	  }
	else
	  evas_gl_common_image_dirty(im);
     }
   *image_data = im->im->image->data;   
   return im;
}

static void *
evas_engine_gl_x11_image_data_put(void *data, void *image, DATA32 *image_data)
{
   Render_Engine *re;
   Evas_GL_Image *im;
   
   re = (Render_Engine *)data;
   im = image;
   evas_engine_gl_x11_window_use(re->win);
   if (image_data != im->im->image->data)
     {
	int w, h;
	
	w = im->im->image->w;
	h = im->im->image->h;
	evas_gl_common_image_free(im);
	return evas_engine_gl_x11_image_new_from_data(data, w, h, image_data);
     }
   /* hmmm - but if we wrote... why bother? */
   evas_gl_common_image_dirty(im);
   return im;
}

static void *
evas_engine_gl_x11_image_alpha_set(void *data, void *image, int has_alpha)
{
   Render_Engine *re;
   Evas_GL_Image *im;
   
   re = (Render_Engine *)data;
   evas_engine_gl_x11_window_use(re->win);
   im = image;
   if ((has_alpha) && (im->im->flags & RGBA_IMAGE_HAS_ALPHA)) return image;
   else if ((!has_alpha) && (!(im->im->flags & RGBA_IMAGE_HAS_ALPHA))) return image;
   if (im->references > 1)
     {
	Evas_GL_Image *im_new;
	
	im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->image->w, im->im->image->h, im->im->image->data);
	if (!im_new) return im;
	evas_gl_common_image_free(im);
	im = im_new;
     }
   else
     evas_gl_common_image_dirty(im);
   if (has_alpha)
     im->im->flags |= RGBA_IMAGE_HAS_ALPHA;
   else
     im->im->flags &= ~RGBA_IMAGE_HAS_ALPHA;
   return image;
}


static int
evas_engine_gl_x11_image_alpha_get(void *data, void *image)
{
   Render_Engine *re;
   Evas_GL_Image *im;
   
   re = (Render_Engine *)data;
   im = image;
   evas_engine_gl_x11_window_use(re->win);
   if (im->im->flags & RGBA_IMAGE_HAS_ALPHA) return 1;
   return 0;
}

static void
evas_engine_gl_x11_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
{
   Render_Engine *re;
   
   re = (Render_Engine *)data;
   evas_engine_gl_x11_window_use(re->win);
   evas_gl_common_image_draw(re->win->gl_context, context, image, 
			     src_x, src_y, src_w, src_h,
			     dst_x, dst_y, dst_w, dst_h,
			     smooth);
}

static char *
evas_engine_gl_x11_image_comment_get(void *data, void *image, char *key)
{
   Render_Engine *re;
   Evas_GL_Image *im;
   
   re = (Render_Engine *)data;
   im = image;
   return im->im->info.comment;
}

static char *
evas_engine_gl_x11_image_format_get(void *data, void *image)
{
   Render_Engine *re;
   Evas_GL_Image *im;
   
   re = (Render_Engine *)data;
   im = image;
   if (im->im->info.format == 1) return "png";
   return NULL;
}

static void
evas_engine_gl_x11_image_cache_flush(void *data)
{
   Render_Engine *re;
   int tmp_size;
   
   re = (Render_Engine *)data;
   tmp_size = evas_common_image_get_cache();
   evas_common_image_set_cache(0);
   evas_common_image_set_cache(tmp_size);
}

static void
evas_engine_gl_x11_image_cache_set(void *data, int bytes)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   evas_common_image_set_cache(bytes);
}

static int
evas_engine_gl_x11_image_cache_get(void *data)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   return evas_common_image_get_cache();
}

static void *
evas_engine_gl_x11_font_load(void *data, char *name, int size)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   return evas_common_font_load(name, size);
}

static void *
evas_engine_gl_x11_font_memory_load(void *data, char *name, int size, const void *fdata, int fdata_size)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   return evas_common_font_memory_load(name, size, fdata, fdata_size);
}

static void
evas_engine_gl_x11_font_free(void *data, void *font)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   evas_common_font_free(font);
}

static int
evas_engine_gl_x11_font_ascent_get(void *data, void *font)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   return evas_common_font_ascent_get(font);
}

static int 
evas_engine_gl_x11_font_descent_get(void *data, void *font)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   return evas_common_font_descent_get(font);
}

static int
evas_engine_gl_x11_font_max_ascent_get(void *data, void *font)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   return evas_common_font_max_ascent_get(font);
}

static int
evas_engine_gl_x11_font_max_descent_get(void *data, void *font)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   return evas_common_font_max_descent_get(font);
}

static void
evas_engine_gl_x11_font_string_size_get(void *data, void *font, char *text, int *w, int *h)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   evas_common_font_query_size(font, text, w, h);
}

static int
evas_engine_gl_x11_font_inset_get(void *data, void *font, char *text)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   return evas_common_font_query_inset(font, text);
}

static int
evas_engine_gl_x11_font_h_advance_get(void *data, void *font, char *text)
{
   Render_Engine *re;
   int h, v;
   
   re = (Render_Engine *)data;
   evas_common_font_query_advance(font, text, &h, &v);
   return h;
}

static int
evas_engine_gl_x11_font_v_advance_get(void *data, void *font, char *text)
{
   Render_Engine *re;
   int h, v;
   
   re = (Render_Engine *)data;
   evas_common_font_query_advance(font, text, &h, &v);
   return v;
}

static int
evas_engine_gl_x11_font_char_coords_get(void *data, void *font, char *text, int pos, int *cx, int *cy, int *cw, int *ch)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   return evas_common_font_query_char_coords(font, text, pos, cx, cy, cw, ch);
}

static int
evas_engine_gl_x11_font_char_at_coords_get(void *data, void *font, char *text, int x, int y, int *cx, int *cy, int *cw, int *ch)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   return evas_common_font_query_text_at_pos(font, text, x, y, cx, cy, cw, ch); 
}

static void
evas_engine_gl_x11_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w, int h, int ow, int oh, char *text)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   /* text renderign takes benchmark from 40 to 27 on gf4-ti4400 */
     {
	static RGBA_Image *im = NULL;
	
	if (!im)
	  {
	     im = evas_common_image_new();
	     im->image = evas_common_image_surface_new();
	     im->image->no_free = 1;
	  }
	im->image->w = re->win->w;
	im->image->h = re->win->h;
	im->image->data = NULL;
	evas_common_draw_context_font_ext_set(context,
					      re->win->gl_context,
					      evas_gl_font_texture_new,
					      evas_gl_font_texture_free,
					      evas_gl_font_texture_draw);
	/* 40 */
	evas_common_font_draw(im, context, font, x, y, text);
	evas_common_draw_context_font_ext_set(context, 
					      NULL,
					      NULL, 
					      NULL,
					      NULL);
     }
}

static void
evas_engine_gl_x11_font_cache_flush(void *data)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   evas_common_font_flush();
}

static void
evas_engine_gl_x11_font_cache_set(void *data, int bytes)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   evas_common_font_cache_set(bytes);
}

static int
evas_engine_gl_x11_font_cache_get(void *data)
{
   Render_Engine *re;

   re = (Render_Engine *)data;
   return evas_common_font_cache_get();
}









/* private engine functions the calling prog can use */

static Visual *
evas_engine_gl_x11_best_visual_get(Display *disp, int screen)
{
   if (!disp) return NULL;
   if (!_evas_gl_x11_vi)
     _evas_gl_x11_vi = glXChooseVisual(disp, screen, 
				       _evas_gl_x11_configuration);
   if (!_evas_gl_x11_vi) return NULL;
   return _evas_gl_x11_vi->visual;
}

static Colormap
evas_engine_gl_x11_best_colormap_get(Display *disp, int screen)
{
   if (!disp) return 0;
   if (!_evas_gl_x11_vi)
     evas_engine_gl_x11_best_visual_get(disp, screen);
   if (!_evas_gl_x11_vi) return 0;
   _evas_gl_x11_cmap = XCreateColormap(disp, RootWindow(disp, screen), 
				_evas_gl_x11_vi->visual, 0);
   return _evas_gl_x11_cmap;
}

static int
evas_engine_gl_x11_best_depth_get(Display *disp, int screen)
{
   if (!disp) return 0;
   if (!_evas_gl_x11_vi)
     evas_engine_gl_x11_best_visual_get(disp, screen);
   if (!_evas_gl_x11_vi) return 0;
   return _evas_gl_x11_vi->depth;
}
