Qt 5.9 | Qt 3D | C++ Classes | QTransform

Qt 5.9.3 Reference Documentation

# List of All Members for QTransform

This is the complete list of members for Qt3DCore::QTransform, including inherited members.

enum PropertyTrackingMode QTransform(QNode *) addedToEntity(QEntity *) blockNotifications(bool ) : bool childNodes() const : QNodeVector clearPropertyTracking(const QString &) clearPropertyTrackings() defaultPropertyTrackingMode() const : PropertyTrackingMode defaultPropertyTrackingModeChanged(PropertyTrackingMode ) enabledChanged(bool ) entities() const : QVector<QEntity *> fromAxesAndAngles(const QVector3D &, float , const QVector3D &, float ) : QQuaternion fromAxesAndAngles(const QVector3D &, float , const QVector3D &, float , const QVector3D &, float ) : QQuaternion fromAxisAndAngle(const QVector3D &, float ) : QQuaternion fromAxisAndAngle(float , float , float , float ) : QQuaternion fromEulerAngles(const QVector3D &) : QQuaternion fromEulerAngles(float , float , float ) : QQuaternion id() const : QNodeId isEnabled() const : bool isShareable() const : bool matrix() const : QMatrix4x4 matrixChanged() nodeDestroyed() notificationsBlocked() const : bool notifyObservers(const QSceneChangePtr &) parentChanged(QObject *) parentNode() const : QNode * propertyTracking(const QString &) const : PropertyTrackingMode removedFromEntity(QEntity *) rotateAround(const QVector3D &, float , const QVector3D &) : QMatrix4x4 | rotation() const : QQuaternion rotationChanged(const QQuaternion &) rotationX() const : float rotationXChanged(float ) rotationY() const : float rotationYChanged(float ) rotationZ() const : float rotationZChanged(float ) scale() const : float scale3D() const : QVector3D scale3DChanged(const QVector3D &) scaleChanged(float ) sceneChangeEvent(const QSceneChangePtr &) setDefaultPropertyTrackingMode(PropertyTrackingMode ) setEnabled(bool ) setMatrix(const QMatrix4x4 &) setParent(QNode *) setPropertyTracking(const QString &, PropertyTrackingMode ) setRotation(const QQuaternion &) setRotationX(float ) setRotationY(float ) setRotationZ(float ) setScale(float ) setScale3D(const QVector3D &) setShareable(bool ) setTranslation(const QVector3D &) shareableChanged(bool ) translation() const : QVector3D translationChanged(const QVector3D &)