Qt 5.9 | Qt 3D | Qt 3D: Materials C++ Example | barrel.h Example File

Qt 5.9.3 Reference Documentation

# barrel.h Example File

materials-cpp/barrel.h

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see https://www.qt.io/terms-conditions. For further
      ** information use the contact form at https://www.qt.io/contact-us.
      **
      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
      ** as follows:
      **
      ** "Redistribution and use in source and binary forms, with or without
      ** modification, are permitted provided that the following conditions are
      ** met:
      **   * Redistributions of source code must retain the above copyright
      **     notice, this list of conditions and the following disclaimer.
      **   * Redistributions in binary form must reproduce the above copyright
      **     notice, this list of conditions and the following disclaimer in
      **     the documentation and/or other materials provided with the
      **     distribution.
      **   * Neither the name of The Qt Company Ltd nor the names of its
      **     contributors may be used to endorse or promote products derived
      **     from this software without specific prior written permission.
      **
      **
      ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
      ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
      ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
      ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
      ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
      ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
      ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
      ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      #ifndef BARREL_H
      #define BARREL_H

      #include <Qt3DExtras/QNormalDiffuseSpecularMapMaterial>
      #include <Qt3DRender/qtexture.h>
      #include "renderableentity.h"

      class Barrel : public RenderableEntity
      {
      public:
          Barrel(Qt3DCore::QNode *parent = 0);
          ~Barrel();

          enum DiffuseColor {
              Red = 0,
              Blue,
              Green,
              RustDiffuse,
              StainlessSteelDiffuse
          };

          enum SpecularColor {
              RustSpecular = 0,
              StainlessSteelSpecular,
              None
          };

          enum Bumps {
              NoBumps = 0,
              SoftBumps,
              MiddleBumps,
              HardBumps
          };

          void setDiffuse(DiffuseColor diffuse);
          void setSpecular(SpecularColor specular);
          void setBumps(Bumps bumps);
          void setShininess(float shininess);

          DiffuseColor diffuse() const;
          SpecularColor specular() const;
          Bumps bumps() const;
          float shininess() const;

      private:
          Bumps m_bumps;
          DiffuseColor m_diffuseColor;
          SpecularColor m_specularColor;
          Qt3DExtras::QNormalDiffuseSpecularMapMaterial *m_material;
          Qt3DRender::QAbstractTexture *m_diffuseTexture;
          Qt3DRender::QAbstractTexture *m_normalTexture;
          Qt3DRender::QAbstractTexture *m_specularTexture;
          Qt3DRender::QTextureImage *m_diffuseTextureImage;
          Qt3DRender::QTextureImage *m_normalTextureImage;
          Qt3DRender::QTextureImage *m_specularTextureImage;

          void setNormalTextureSource();
          void setDiffuseTextureSource();
          void setSpecularTextureSource();

      };

      #endif // BARREL_H