Qt 5.9 | Qt 3D | Qt 3D: Advanced custom material QML Example | Water.qml Example File

Qt 5.9.3 Reference Documentation

# Water.qml Example File

advancedcustommaterial/Water.qml

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      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import Qt3D.Input 2.0
      import Qt3D.Extras 2.0
      import QtQuick 2.0 as QQ2

       Entity {
          id: water

          WaterMaterial {
              id: watermaterial

              property real tox: 0.0
              property real toy: 0.0
              property real vertY: 1.0
              property real waveRandomAnim: 0.0

              diffuse: "qrc:/textures/WaterDiffuse.jpg"
              normal: "qrc:/textures/WaterNormal.jpg"
              specular: "qrc:/textures/WaterSpecular.jpg"
              wave: "qrc:/textures/Waterwave.jpg"
              sky: "qrc:/textures/sky.jpg"
              foam: "qrc:/textures/foam.jpg"

              textureScale: slider1.value
              wavescale: vertY * slider2.value
              specularity: slider3.value
              offsetx: tox * slider5.value
              offsety: toy * slider5.value
              normalAmount: slider8.value
              waveheight: slider6.value
              waveStrenght: slider7.value
              shininess: 100
              waveRandom: waveRandomAnim
          }

          Mesh {
              id: watermesh
              source: "qrc:/models/waterPlane.obj"
          }

          Transform {
              id: waterTransform
              property real scale: 1.0
              property real rotx: 0.0
              scale3D: Qt.vector3d(scale, scale, scale)
              rotationY: slider4.value
          }

          Entity {
              id: waterEntity
              components: [watermesh, watermaterial, waterTransform]
          }

          QQ2.SequentialAnimation {
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "waveRandomAnim"
                  to: 3.0
                  duration: 4000
                  easing.type: Easing.Linear
              }
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "waveRandomAnim"
                  to: 1.0
                  duration: 4000
                  easing.type: Easing.Linear
              }
          }

          QQ2.SequentialAnimation {
              running: true
              loops: QQ2.Animation.Infinite
              QQ2.ParallelAnimation {
                  QQ2.NumberAnimation {
                      target: watermaterial
                      property: "toy"
                      to: 10.0
                      duration: 100000
                  }
                  QQ2.NumberAnimation {
                      target: watermaterial
                      property: "tox"
                      to: 10.0
                      duration: 100000
                  }
              }
              QQ2.ParallelAnimation {
                  QQ2.NumberAnimation {
                      target: watermaterial
                      property: "toy"
                      to: 0.0
                      duration: 0
                  }
                  QQ2.NumberAnimation {
                      target: watermaterial
                      property: "tox"
                      to: 0.0
                      duration: 0
                  }
              }
          }

          QQ2.SequentialAnimation {
              running: true
              loops: QQ2.Animation.Infinite
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "vertY"
                  to: 200
                  duration: 200000
                  easing.type: Easing.Linear
              }
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "vertY"
                  to: 2
                  duration: 200000
                  easing.type: Easing.Linear
              }
          }
      }