Qt 5.9 | Qt 3D | Qt 3D Render QML Types

Qt 5.9.3 Reference Documentation

# Qt 3D Render QML Types

To import and use the module's QML types, use the following statement:

      import Qt3D.Render 2.0

LevelOfDetailLoader | An entity loader that changes depending on distance to camera or screen size
CameraSelector | Class to allow for selection of camera to be used
ClearBuffers | Class to clear buffers
DispatchCompute | FrameGraph node to issue work for the compute shader on GPU
FrameGraphNode | Base class of all FrameGraph configuration nodes
FrustumCulling | Enable frustum culling for the FrameGraph
LayerFilter | Controls layers Drawn in a frame graph branch
MemoryBarrier | Class to place a memory barrier
NoDraw | When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive
RenderCapture | Capture rendering
RenderCaptureReply | Receives render capture result
RenderSurfaceSelector | Provides a way of specifying the render surface
RenderTargetSelector | Provides a way of specifying a render target
SortPolicy | Provides storage for the sort types to be used
Viewport | A viewport on the Qt3D Scene
Camera | Defines a view point through which the scene will be rendered
CameraLens | Provides the projection matrix that is used to define a Camera for 3D scene
Layer | Way of filtering which entities will be rendered
LevelOfDetail | Way of controlling the complexity of rendered entities based on their size on the screen
LevelOfDetail | LevelOfDetailBoundingSphere class provides a simple spherical volume, defined by it's center and radius
LevelOfDetailSwitch | Provides a way of enabling child entities based on distance or screen size
PickingSettings | Specifies how entity picking is handled
RenderSettings | Type holds settings related to rendering process and host the active FrameGraph
Attribute | Defines an attribute and how data should be read from a Buffer
Buffer | Provides a data store for raw data to later be used as vertices or uniforms
Geometry | Encapsulates geometry
GeometryRenderer | Encapsulates geometry rendering
Mesh | A custom mesh loader
SceneLoader | Provides the facility to load an existing Scene
Light | Encapsulate a QAbstractLight object in a Qt 3D scene
DirectionalLight | Encapsulate a Directional Light object in a Qt 3D scene
EnvironmentLight | Encapsulate an environment light object in a Qt 3D scene
PointLight | Encapsulate a Point Light object in a Qt 3D scene
SpotLight | Encapsulate a Spot Light object in a Qt 3D scene
Effect | Base class for effects in a Qt 3D scene
FilterKey | Stores filter keys and their values
GraphicsApiFilter | For OpenGL identifies the API required for the attached technique
Material | Non-creatable abstract base for materials
Parameter | Provides storage for a name and value pair. This maps to a shader uniform
RenderPass | Encapsulates a Render Pass
ShaderProgram | Encapsulates a Shader Program
Technique | Encapsulates a Technique
ObjectPicker | Instantiates a component that can be used to interact with an Entity by a process known as picking
PickEvent | Holds information when an object is picked. This is received as a parameter in most of the QObjectPicker component signals when picking succeeds
PickTriangleEvent | Holds information when a triangle is picked
AlphaCoverage | Enable alpha-to-coverage multisampling mode
AlphaTest | Specify alpha reference test
BlendEquation | Specifies the equation used for both the RGB blend equation and the Alpha blend equation
BlendEquationArguments | Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)
ClipPlane | Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
ColorMask | Allows specifying which color components should be written to the currently bound frame buffer
CullFace | Type specifies whether front or back face culling are enabled
DepthTest | Type tests the fragment shader's depth value against the depth of a sample being written to
Dithering | Enable dithering
FrontFace | Type defines front and back facing polygons
MultiSampleAntiAliasing | Enable multisample antialiasing
NoDepthMask | Disable depth write
PointSize | Specifies the size of rasterized points. May either be set statically or by shader programs
PolygonOffset | Type sets the scale and steps to calculate depth values for polygon offsets
ScissorTest | Type discards fragments that fall outside of a certain rectangular portion of the screen
SeamlessCubemap | Enables seamless cubemap texture filtering
StencilMask | Type controls the front and back writing of individual bits in the stencil planes
StencilOperation | Type specifies stencil operation
StencilOperationArguments | Type sets the actions to be taken when stencil and depth tests fail
StencilTest | Type specifies arguments for the stecil test
StencilTestArguments | Type specifies arguments for stencil test
AbstractTextureImage | Encapsulates the necessary information to create an OpenGL texture image
TextureImage | Encapsulates the necessary information to create an OpenGL texture image from an image source