#include <klocalizedstring.h>

/********************************************************************************
** Form generated from reading UI file 'gameconfig.ui'
**
** Created by: Qt User Interface Compiler version 5.9.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_GAMECONFIG_H
#define UI_GAMECONFIG_H

#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QSpacerItem>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QWidget>

QT_BEGIN_NAMESPACE

class Ui_GameConfig
{
public:
    QVBoxLayout *vboxLayout;
    QCheckBox *kcfg_ShowBoundLines;
    QCheckBox *kcfg_EnableAnimation;
    QCheckBox *kcfg_EnableHighlight;
    QSpacerItem *spacerItem;

    void setupUi(QWidget *GameConfig)
    {
        if (GameConfig->objectName().isEmpty())
            GameConfig->setObjectName(QStringLiteral("GameConfig"));
        GameConfig->resize(400, 300);
        vboxLayout = new QVBoxLayout(GameConfig);
        vboxLayout->setObjectName(QStringLiteral("vboxLayout"));
        kcfg_ShowBoundLines = new QCheckBox(GameConfig);
        kcfg_ShowBoundLines->setObjectName(QStringLiteral("kcfg_ShowBoundLines"));

        vboxLayout->addWidget(kcfg_ShowBoundLines);

        kcfg_EnableAnimation = new QCheckBox(GameConfig);
        kcfg_EnableAnimation->setObjectName(QStringLiteral("kcfg_EnableAnimation"));

        vboxLayout->addWidget(kcfg_EnableAnimation);

        kcfg_EnableHighlight = new QCheckBox(GameConfig);
        kcfg_EnableHighlight->setObjectName(QStringLiteral("kcfg_EnableHighlight"));

        vboxLayout->addWidget(kcfg_EnableHighlight);

        spacerItem = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);

        vboxLayout->addItem(spacerItem);


        retranslateUi(GameConfig);

        QMetaObject::connectSlotsByName(GameConfig);
    } // setupUi

    void retranslateUi(QWidget *GameConfig)
    {
#ifndef UI_QT_NO_WHATSTHIS
        kcfg_ShowBoundLines->setWhatsThis(tr2i18n("Show bound lines", Q_NULLPTR));
#endif // QT_NO_WHATSTHIS
        kcfg_ShowBoundLines->setText(tr2i18n("Show bound lines", Q_NULLPTR));
#ifndef UI_QT_NO_WHATSTHIS
        kcfg_EnableAnimation->setWhatsThis(tr2i18n("Enable animation", Q_NULLPTR));
#endif // QT_NO_WHATSTHIS
        kcfg_EnableAnimation->setText(tr2i18n("Enable animation", Q_NULLPTR));
#ifndef UI_QT_NO_WHATSTHIS
        kcfg_EnableHighlight->setWhatsThis(tr2i18n("Enable highlight", Q_NULLPTR));
#endif // QT_NO_WHATSTHIS
        kcfg_EnableHighlight->setText(tr2i18n("Enable highlight", Q_NULLPTR));
        Q_UNUSED(GameConfig);
    } // retranslateUi

};

namespace Ui {
    class GameConfig: public Ui_GameConfig {};
} // namespace Ui

QT_END_NAMESPACE

#endif // GAMECONFIG_H

