Enumerations.H
Go to the documentation of this file.
//
// "$Id: Enumerations.H 9856 2013-04-02 16:47:57Z greg.ercolano $"
//
// Enumerations for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2012 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef Fl_Enumerations_H
#define Fl_Enumerations_H
/* Uncomment the following FLTK_ABI_VERSION line to enable ABI breaking fixes
* in the current patch release of FLTK. ** Use for static builds only! **
* For more info on this macro, see: http://fltk.org/cmp.php#FLTK_ABI_VERSION
*/
//#define FLTK_ABI_VERSION 10303
# include "Fl_Export.H"
# include "fl_types.h"
#define FL_MAJOR_VERSION 1
#define FL_MINOR_VERSION 3
#define FL_PATCH_VERSION 2
#define FL_VERSION ((double)FL_MAJOR_VERSION + \
(double)FL_MINOR_VERSION * 0.01 + \
(double)FL_PATCH_VERSION * 0.0001)
// group: Version Numbers
enum Fl_Event { // events
FL_NO_EVENT = 0,
FL_PUSH = 1,
FL_RELEASE = 2,
FL_ENTER = 3,
FL_LEAVE = 4,
FL_DRAG = 5,
FL_FOCUS = 6,
FL_UNFOCUS = 7,
FL_KEYDOWN = 8,
FL_KEYBOARD = 8,
FL_KEYUP = 9,
FL_CLOSE = 10,
FL_MOVE = 11,
FL_SHORTCUT = 12,
FL_DEACTIVATE = 13,
FL_ACTIVATE = 14,
FL_HIDE = 15,
FL_SHOW = 16,
FL_PASTE = 17,
FL_SELECTIONCLEAR = 18,
FL_MOUSEWHEEL = 19,
FL_DND_ENTER = 20,
FL_DND_DRAG = 21,
FL_DND_LEAVE = 22,
FL_DND_RELEASE = 23,
FL_SCREEN_CONFIGURATION_CHANGED = 24,
FL_FULLSCREEN = 25
};
enum Fl_When { // Fl_Widget::when():
FL_WHEN_NEVER = 0,
FL_WHEN_CHANGED = 1,
FL_WHEN_NOT_CHANGED = 2,
FL_WHEN_RELEASE = 4,
FL_WHEN_RELEASE_ALWAYS= 6,
FL_WHEN_ENTER_KEY = 8,
FL_WHEN_ENTER_KEY_ALWAYS=10,
FL_WHEN_ENTER_KEY_CHANGED=11
};
// group: When Conditions
// FIXME: These codes collide with valid Unicode keys
#define FL_Button 0xfee8
#define FL_BackSpace 0xff08
#define FL_Tab 0xff09
#define FL_Iso_Key 0xff0c
#define FL_Enter 0xff0d
#define FL_Pause 0xff13
#define FL_Scroll_Lock 0xff14
#define FL_Escape 0xff1b
#define FL_Kana 0xff2e
#define FL_Eisu 0xff2f
#define FL_Yen 0xff30
#define FL_JIS_Underscore 0xff31
#define FL_Home 0xff50
#define FL_Left 0xff51
#define FL_Up 0xff52
#define FL_Right 0xff53
#define FL_Down 0xff54
#define FL_Page_Up 0xff55
#define FL_Page_Down 0xff56
#define FL_End 0xff57
#define FL_Print 0xff61
#define FL_Insert 0xff63
#define FL_Menu 0xff67
#define FL_Help 0xff68
#define FL_Num_Lock 0xff7f
#define FL_KP 0xff80
#define FL_KP_Enter 0xff8d
#define FL_KP_Last 0xffbd
#define FL_F 0xffbd
#define FL_F_Last 0xffe0
#define FL_Shift_L 0xffe1
#define FL_Shift_R 0xffe2
#define FL_Control_L 0xffe3
#define FL_Control_R 0xffe4
#define FL_Caps_Lock 0xffe5
#define FL_Meta_L 0xffe7
#define FL_Meta_R 0xffe8
#define FL_Alt_L 0xffe9
#define FL_Alt_R 0xffea
#define FL_Delete 0xffff
// These use the Private Use Area (PUA) of the Basic Multilingual Plane
// of Unicode. Guaranteed not to conflict with a proper Unicode character.
// These primarily map to the XFree86 keysym range
#define FL_Volume_Down 0xEF11 /* Volume control down */
#define FL_Volume_Mute 0xEF12 /* Mute sound from the system */
#define FL_Volume_Up 0xEF13 /* Volume control up */
#define FL_Media_Play 0xEF14 /* Start playing of audio */
#define FL_Media_Stop 0xEF15 /* Stop playing audio */
#define FL_Media_Prev 0xEF16 /* Previous track */
#define FL_Media_Next 0xEF17 /* Next track */
#define FL_Home_Page 0xEF18 /* Display user's home page */
#define FL_Mail 0xEF19 /* Invoke user's mail program */
#define FL_Search 0xEF1B /* Search */
#define FL_Back 0xEF26 /* Like back on a browser */
#define FL_Forward 0xEF27 /* Like forward on a browser */
#define FL_Stop 0xEF28 /* Stop current operation */
#define FL_Refresh 0xEF29 /* Refresh the page */
#define FL_Sleep 0xEF2F /* Put system to sleep */
#define FL_Favorites 0xEF30 /* Show favorite locations */
// group: Mouse and Keyboard Events
#define FL_LEFT_MOUSE 1
#define FL_MIDDLE_MOUSE 2
#define FL_RIGHT_MOUSE 3
// group: Mouse Buttons
// group: Event States
// FIXME: it would be nice to have the modifiers in the upper 8 bit so that
// a unicode ke (24bit) can be sent as an unsigned with the modifiers.
#define FL_SHIFT 0x00010000
#define FL_CAPS_LOCK 0x00020000
#define FL_CTRL 0x00040000
#define FL_ALT 0x00080000
#define FL_NUM_LOCK 0x00100000
// most X servers do this?
#define FL_META 0x00400000
// correct for XFree86
#define FL_SCROLL_LOCK 0x00800000
// correct for XFree86
#define FL_BUTTON1 0x01000000
#define FL_BUTTON2 0x02000000
#define FL_BUTTON3 0x04000000
#define FL_BUTTONS 0x7f000000
#define FL_BUTTON(n) (0x00800000<<(n))
#define FL_KEY_MASK 0x0000ffff
// FIXME: Unicode needs 24 bits!
#ifdef __APPLE__
# define FL_COMMAND FL_META
# define FL_CONTROL FL_CTRL
#else
# define FL_COMMAND FL_CTRL
# define FL_CONTROL FL_META
#endif // __APPLE__
// group: Event States
enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
FL_NO_BOX = 0,
FL_FLAT_BOX,
FL_UP_BOX,
FL_DOWN_BOX,
FL_UP_FRAME,
FL_DOWN_FRAME,
FL_THIN_UP_BOX,
FL_THIN_DOWN_BOX,
FL_THIN_UP_FRAME,
FL_THIN_DOWN_FRAME,
FL_ENGRAVED_BOX,
FL_EMBOSSED_BOX,
FL_ENGRAVED_FRAME,
FL_EMBOSSED_FRAME,
FL_BORDER_BOX,
_FL_SHADOW_BOX,
FL_BORDER_FRAME,
_FL_SHADOW_FRAME,
_FL_ROUNDED_BOX,
_FL_RSHADOW_BOX,
_FL_ROUNDED_FRAME,
_FL_RFLAT_BOX,
_FL_ROUND_UP_BOX,
_FL_ROUND_DOWN_BOX,
_FL_DIAMOND_UP_BOX,
_FL_DIAMOND_DOWN_BOX,
_FL_OVAL_BOX,
_FL_OSHADOW_BOX,
_FL_OVAL_FRAME,
_FL_OFLAT_BOX,
_FL_PLASTIC_UP_BOX,
_FL_PLASTIC_DOWN_BOX,
_FL_PLASTIC_UP_FRAME,
_FL_PLASTIC_DOWN_FRAME,
_FL_PLASTIC_THIN_UP_BOX,
_FL_PLASTIC_THIN_DOWN_BOX,
_FL_PLASTIC_ROUND_UP_BOX,
_FL_PLASTIC_ROUND_DOWN_BOX,
_FL_GTK_UP_BOX,
_FL_GTK_DOWN_BOX,
_FL_GTK_UP_FRAME,
_FL_GTK_DOWN_FRAME,
_FL_GTK_THIN_UP_BOX,
_FL_GTK_THIN_DOWN_BOX,
_FL_GTK_THIN_UP_FRAME,
_FL_GTK_THIN_DOWN_FRAME,
_FL_GTK_ROUND_UP_BOX,
_FL_GTK_ROUND_DOWN_BOX,
FL_FREE_BOXTYPE
};
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
#define FL_ROUND_UP_BOX fl_define_FL_ROUND_UP_BOX()
#define FL_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_ROUND_UP_BOX()+1)
extern FL_EXPORT Fl_Boxtype fl_define_FL_SHADOW_BOX();
#define FL_SHADOW_BOX fl_define_FL_SHADOW_BOX()
#define FL_SHADOW_FRAME (Fl_Boxtype)(fl_define_FL_SHADOW_BOX()+2)
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUNDED_BOX();
#define FL_ROUNDED_BOX fl_define_FL_ROUNDED_BOX()
#define FL_ROUNDED_FRAME (Fl_Boxtype)(fl_define_FL_ROUNDED_BOX()+2)
extern FL_EXPORT Fl_Boxtype fl_define_FL_RFLAT_BOX();
#define FL_RFLAT_BOX fl_define_FL_RFLAT_BOX()
extern FL_EXPORT Fl_Boxtype fl_define_FL_RSHADOW_BOX();
#define FL_RSHADOW_BOX fl_define_FL_RSHADOW_BOX()
extern FL_EXPORT Fl_Boxtype fl_define_FL_DIAMOND_BOX();
#define FL_DIAMOND_UP_BOX fl_define_FL_DIAMOND_BOX()
#define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_DIAMOND_BOX()+1)
extern FL_EXPORT Fl_Boxtype fl_define_FL_OVAL_BOX();
#define FL_OVAL_BOX fl_define_FL_OVAL_BOX()
#define FL_OSHADOW_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+1)
#define FL_OVAL_FRAME (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+2)
#define FL_OFLAT_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+3)
extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX();
#define FL_PLASTIC_UP_BOX fl_define_FL_PLASTIC_UP_BOX()
#define FL_PLASTIC_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+1)
#define FL_PLASTIC_UP_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+2)
#define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3)
#define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4)
#define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5)
#define FL_PLASTIC_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+6)
#define FL_PLASTIC_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+7)
extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX();
#define FL_GTK_UP_BOX fl_define_FL_GTK_UP_BOX()
#define FL_GTK_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+1)
#define FL_GTK_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+2)
#define FL_GTK_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+3)
#define FL_GTK_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+4)
#define FL_GTK_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+5)
#define FL_GTK_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+6)
#define FL_GTK_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+7)
#define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8)
#define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9)
// conversions of box types to other boxtypes:
inline Fl_Boxtype fl_box(Fl_Boxtype b) {
return (Fl_Boxtype)((b<FL_UP_BOX||b%4>1)?b:(b-2));
}
inline Fl_Boxtype fl_down(Fl_Boxtype b) {
return (Fl_Boxtype)((b<FL_UP_BOX)?b:(b|1));
}
inline Fl_Boxtype fl_frame(Fl_Boxtype b) {
return (Fl_Boxtype)((b%4<2)?b:(b+2));
}
// back-compatibility box types:
#define FL_FRAME FL_ENGRAVED_FRAME
#define FL_FRAME_BOX FL_ENGRAVED_BOX
#define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX
#define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX
// group: Box Types
enum Fl_Labeltype { // labeltypes:
FL_NORMAL_LABEL = 0,
FL_NO_LABEL,
_FL_SHADOW_LABEL,
_FL_ENGRAVED_LABEL,
_FL_EMBOSSED_LABEL,
_FL_MULTI_LABEL,
_FL_ICON_LABEL,
_FL_IMAGE_LABEL,
FL_FREE_LABELTYPE
};
#define FL_SYMBOL_LABEL FL_NORMAL_LABEL
extern Fl_Labeltype FL_EXPORT fl_define_FL_SHADOW_LABEL();
#define FL_SHADOW_LABEL fl_define_FL_SHADOW_LABEL()
extern Fl_Labeltype FL_EXPORT fl_define_FL_ENGRAVED_LABEL();
#define FL_ENGRAVED_LABEL fl_define_FL_ENGRAVED_LABEL()
extern Fl_Labeltype FL_EXPORT fl_define_FL_EMBOSSED_LABEL();
#define FL_EMBOSSED_LABEL fl_define_FL_EMBOSSED_LABEL()
typedef unsigned Fl_Align;
const Fl_Align FL_ALIGN_CENTER = (Fl_Align)0;
const Fl_Align FL_ALIGN_TOP = (Fl_Align)1;
const Fl_Align FL_ALIGN_BOTTOM = (Fl_Align)2;
const Fl_Align FL_ALIGN_LEFT = (Fl_Align)4;
const Fl_Align FL_ALIGN_RIGHT = (Fl_Align)8;
const Fl_Align FL_ALIGN_INSIDE = (Fl_Align)16;
const Fl_Align FL_ALIGN_TEXT_OVER_IMAGE = (Fl_Align)0x0020;
const Fl_Align FL_ALIGN_IMAGE_OVER_TEXT = (Fl_Align)0x0000;
const Fl_Align FL_ALIGN_CLIP = (Fl_Align)64;
const Fl_Align FL_ALIGN_WRAP = (Fl_Align)128;
const Fl_Align FL_ALIGN_IMAGE_NEXT_TO_TEXT = (Fl_Align)0x0100;
const Fl_Align FL_ALIGN_TEXT_NEXT_TO_IMAGE = (Fl_Align)0x0120;
const Fl_Align FL_ALIGN_IMAGE_BACKDROP = (Fl_Align)0x0200;
const Fl_Align FL_ALIGN_TOP_LEFT = FL_ALIGN_TOP | FL_ALIGN_LEFT;
const Fl_Align FL_ALIGN_TOP_RIGHT = FL_ALIGN_TOP | FL_ALIGN_RIGHT;
const Fl_Align FL_ALIGN_BOTTOM_LEFT = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT;
const Fl_Align FL_ALIGN_BOTTOM_RIGHT = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT;
const Fl_Align FL_ALIGN_LEFT_TOP = 0x0007; // magic value
const Fl_Align FL_ALIGN_RIGHT_TOP = 0x000b; // magic value
const Fl_Align FL_ALIGN_LEFT_BOTTOM = 0x000d; // magic value
const Fl_Align FL_ALIGN_RIGHT_BOTTOM = 0x000e; // magic value
const Fl_Align FL_ALIGN_NOWRAP = (Fl_Align)0; // for back compatibility
const Fl_Align FL_ALIGN_POSITION_MASK = 0x000f; // left, right, top, bottom
const Fl_Align FL_ALIGN_IMAGE_MASK = 0x0320; // l/r, t/b, backdrop
typedef int Fl_Font;
const Fl_Font FL_HELVETICA = 0;
const Fl_Font FL_HELVETICA_BOLD = 1;
const Fl_Font FL_HELVETICA_ITALIC = 2;
const Fl_Font FL_HELVETICA_BOLD_ITALIC = 3;
const Fl_Font FL_COURIER = 4;
const Fl_Font FL_COURIER_BOLD = 5;
const Fl_Font FL_COURIER_ITALIC = 6;
const Fl_Font FL_COURIER_BOLD_ITALIC = 7;
const Fl_Font FL_TIMES = 8;
const Fl_Font FL_TIMES_BOLD = 9;
const Fl_Font FL_TIMES_ITALIC = 10;
const Fl_Font FL_TIMES_BOLD_ITALIC = 11;
const Fl_Font FL_SYMBOL = 12;
const Fl_Font FL_SCREEN = 13;
const Fl_Font FL_SCREEN_BOLD = 14;
const Fl_Font FL_ZAPF_DINGBATS = 15;
const Fl_Font FL_FREE_FONT = 16;
const Fl_Font FL_BOLD = 1;
const Fl_Font FL_ITALIC = 2;
const Fl_Font FL_BOLD_ITALIC = 3;
typedef int Fl_Fontsize;
extern FL_EXPORT Fl_Fontsize FL_NORMAL_SIZE;
typedef unsigned int Fl_Color;
// Standard colors. These are used as default colors in widgets and altered as necessary
const Fl_Color FL_FOREGROUND_COLOR = 0;
const Fl_Color FL_BACKGROUND2_COLOR = 7;
const Fl_Color FL_INACTIVE_COLOR = 8;
const Fl_Color FL_SELECTION_COLOR = 15;
// boxtypes generally limit themselves to these colors so
// the whole ramp is not allocated:
const Fl_Color FL_GRAY0 = 32; // 'A'
const Fl_Color FL_DARK3 = 39; // 'H'
const Fl_Color FL_DARK2 = 45; // 'N'
const Fl_Color FL_DARK1 = 47; // 'P'
const Fl_Color FL_BACKGROUND_COLOR = 49; // 'R' default background color
const Fl_Color FL_LIGHT1 = 50; // 'S'
const Fl_Color FL_LIGHT2 = 52; // 'U'
const Fl_Color FL_LIGHT3 = 54; // 'W'
// FLTK provides a 5x8x5 color cube that is used with colormap visuals
const Fl_Color FL_BLACK = 56;
const Fl_Color FL_RED = 88;
const Fl_Color FL_GREEN = 63;
const Fl_Color FL_YELLOW = 95;
const Fl_Color FL_BLUE = 216;
const Fl_Color FL_MAGENTA = 248;
const Fl_Color FL_CYAN = 223;
const Fl_Color FL_DARK_RED = 72;
const Fl_Color FL_DARK_GREEN = 60;
const Fl_Color FL_DARK_YELLOW = 76;
const Fl_Color FL_DARK_BLUE = 136;
const Fl_Color FL_DARK_MAGENTA = 152;
const Fl_Color FL_DARK_CYAN = 140;
const Fl_Color FL_WHITE = 255;
#define FL_FREE_COLOR (Fl_Color)16
#define FL_NUM_FREE_COLOR 16
#define FL_GRAY_RAMP (Fl_Color)32
#define FL_NUM_GRAY 24
#define FL_GRAY FL_BACKGROUND_COLOR
#define FL_COLOR_CUBE (Fl_Color)56
#define FL_NUM_RED 5
#define FL_NUM_GREEN 8
#define FL_NUM_BLUE 5
FL_EXPORT Fl_Color fl_inactive(Fl_Color c);
FL_EXPORT Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg);
FL_EXPORT Fl_Color fl_color_average(Fl_Color c1, Fl_Color c2, float weight);
inline Fl_Color fl_lighter(Fl_Color c) { return fl_color_average(c, FL_WHITE, .67f); }
inline Fl_Color fl_darker(Fl_Color c) { return fl_color_average(c, FL_BLACK, .67f); }
inline Fl_Color fl_rgb_color(uchar r, uchar g, uchar b) {
if (!r && !g && !b) return FL_BLACK;
else return (Fl_Color)(((((r << 8) | g) << 8) | b) << 8);
}
inline Fl_Color fl_rgb_color(uchar g) {
if (!g) return FL_BLACK;
else return (Fl_Color)(((((g << 8) | g) << 8) | g) << 8);
}
inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
inline Fl_Color fl_color_cube(int r, int g, int b) {
return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);}
// group: Colors
enum Fl_Cursor {
FL_CURSOR_DEFAULT = 0,
FL_CURSOR_ARROW = 35,
FL_CURSOR_CROSS = 66,
FL_CURSOR_WAIT = 76,
FL_CURSOR_INSERT = 77,
FL_CURSOR_HAND = 31,
FL_CURSOR_HELP = 47,
FL_CURSOR_MOVE = 27,
// fltk provides bitmaps for these:
FL_CURSOR_NS = 78,
FL_CURSOR_WE = 79,
FL_CURSOR_NWSE = 80,
FL_CURSOR_NESW = 81,
FL_CURSOR_NONE =255,
// for back compatibility (non MSWindows ones):
FL_CURSOR_N = 70,
FL_CURSOR_NE = 69,
FL_CURSOR_E = 49,
FL_CURSOR_SE = 8,
FL_CURSOR_S = 9,
FL_CURSOR_SW = 7,
FL_CURSOR_W = 36,
FL_CURSOR_NW = 68
}; // group: Cursors
enum { // values for "when" passed to Fl::add_fd()
FL_READ = 1,
FL_WRITE = 4,
FL_EXCEPT = 8
};
enum Fl_Mode {
FL_RGB = 0,
FL_INDEX = 1,
FL_SINGLE = 0,
FL_DOUBLE = 2,
FL_ACCUM = 4,
FL_ALPHA = 8,
FL_DEPTH = 16,
FL_STENCIL = 32,
FL_RGB8 = 64,
FL_MULTISAMPLE= 128,
FL_STEREO = 256,
FL_FAKE_SINGLE = 512 // Fake single buffered windows using double-buffer
};
// image alpha blending
#define FL_IMAGE_WITH_ALPHA 0x40000000
enum Fl_Damage {
FL_DAMAGE_CHILD = 0x01,
FL_DAMAGE_EXPOSE = 0x02,
FL_DAMAGE_SCROLL = 0x04,
FL_DAMAGE_OVERLAY = 0x08,
FL_DAMAGE_USER1 = 0x10,
FL_DAMAGE_USER2 = 0x20,
FL_DAMAGE_ALL = 0x80
};
// FLTK 1.0.x compatibility definitions...
# ifdef FLTK_1_0_COMPAT
# define contrast fl_contrast
# define down fl_down
# define frame fl_frame
# define inactive fl_inactive
# endif // FLTK_1_0_COMPAT
#endif
//
// End of "$Id: Enumerations.H 9856 2013-04-02 16:47:57Z greg.ercolano $".
//
- © 1998-2012 by Bill Spitzak and others.