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Detailed Description
Callback interface for catching events of collisions.
Implement this interface and use ISceneNodeAnimatorCollisionResponse::setCollisionCallback to be able to be notified if a collision has occurred.
Definition at line 22 of file ISceneNodeAnimatorCollisionResponse.h.
Member Function Documentation
Will be called when a collision occurrs.
See ISceneNodeAnimatorCollisionResponse::setCollisionCallback for more information.
- Parameters:
-
| animator,: | Collision response animator in which the collision occurred. You can call this animator's methods to find the node, collisionPoint and/or collision triangle. |
- Return values:
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| true | if the collision was handled in the animator. The animator's target node will *not* be stopped at the collision point, but will instead move fully to the location that triggered the collision check. |
| false | if the collision was not handled in the animator. The animator's target node will be moved to the collision position. |
The documentation for this class was generated from the following file: