#include "SColor.h"
#include "matrix4.h"
#include "irrArray.h"
#include "irrMath.h"
#include "EMaterialTypes.h"
#include "EMaterialFlags.h"
#include "SMaterialLayer.h"
Go to the source code of this file.
Classes
Namespaces
- namespace irr
Everything in the Irrlicht Engine can be found in this namespace.
- namespace irr::video
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
Enumerations
- enum irr::video::E_ALPHA_SOURCE { irr::video::EAS_NONE = 0,
irr::video::EAS_VERTEX_COLOR,
irr::video::EAS_TEXTURE
}
Source of the alpha value to take.
More...
- enum irr::video::E_ANTI_ALIASING_MODE {
irr::video::EAAM_OFF = 0,
irr::video::EAAM_SIMPLE = 1,
irr::video::EAAM_QUALITY = 3,
irr::video::EAAM_LINE_SMOOTH = 4,
irr::video::EAAM_POINT_SMOOTH = 8,
irr::video::EAAM_FULL_BASIC = 15,
irr::video::EAAM_ALPHA_TO_COVERAGE = 16
}
These flags are used to specify the anti-aliasing and smoothing modes.
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- enum irr::video::E_BLEND_FACTOR {
irr::video::EBF_ZERO = 0,
irr::video::EBF_ONE,
irr::video::EBF_DST_COLOR,
irr::video::EBF_ONE_MINUS_DST_COLOR,
irr::video::EBF_SRC_COLOR,
irr::video::EBF_ONE_MINUS_SRC_COLOR,
irr::video::EBF_SRC_ALPHA,
irr::video::EBF_ONE_MINUS_SRC_ALPHA,
irr::video::EBF_DST_ALPHA,
irr::video::EBF_ONE_MINUS_DST_ALPHA,
irr::video::EBF_SRC_ALPHA_SATURATE
}
Flag for EMT_ONETEXTURE_BLEND, ( BlendFactor ) BlendFunc = source * sourceFactor + dest * destFactor.
More...
- enum irr::video::E_BLEND_OPERATION {
irr::video::EBO_NONE = 0,
irr::video::EBO_ADD,
irr::video::EBO_SUBTRACT,
irr::video::EBO_REVSUBTRACT,
irr::video::EBO_MIN,
irr::video::EBO_MAX,
irr::video::EBO_MIN_FACTOR,
irr::video::EBO_MAX_FACTOR,
irr::video::EBO_MIN_ALPHA,
irr::video::EBO_MAX_ALPHA
}
Values defining the blend operation used when blend is enabled.
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- enum irr::video::E_COLOR_MATERIAL {
irr::video::ECM_NONE = 0,
irr::video::ECM_DIFFUSE,
irr::video::ECM_AMBIENT,
irr::video::ECM_EMISSIVE,
irr::video::ECM_SPECULAR,
irr::video::ECM_DIFFUSE_AND_AMBIENT
}
These flags allow to define the interpretation of vertex color when lighting is enabled.
More...
- enum irr::video::E_COLOR_PLANE {
irr::video::ECP_NONE = 0,
irr::video::ECP_ALPHA = 1,
irr::video::ECP_RED = 2,
irr::video::ECP_GREEN = 4,
irr::video::ECP_BLUE = 8,
irr::video::ECP_RGB = 14,
irr::video::ECP_ALL = 15
}
Enum values for enabling/disabling color planes for rendering.
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- enum irr::video::E_COMPARISON_FUNC {
irr::video::ECFN_NEVER = 0,
irr::video::ECFN_LESSEQUAL = 1,
irr::video::ECFN_EQUAL = 2,
irr::video::ECFN_LESS,
irr::video::ECFN_NOTEQUAL,
irr::video::ECFN_GREATEREQUAL,
irr::video::ECFN_GREATER,
irr::video::ECFN_ALWAYS
}
Comparison function, e.g. for depth buffer test.
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- enum irr::video::E_MODULATE_FUNC { irr::video::EMFN_MODULATE_1X = 1,
irr::video::EMFN_MODULATE_2X = 2,
irr::video::EMFN_MODULATE_4X = 4
}
MaterialTypeParam: e.g. DirectX: D3DTOP_MODULATE, D3DTOP_MODULATE2X, D3DTOP_MODULATE4X.
More...
- enum irr::video::E_POLYGON_OFFSET { irr::video::EPO_BACK = 0,
irr::video::EPO_FRONT = 1
}
Flags for the definition of the polygon offset feature.
More...
Functions
- f32 irr::video::pack_textureBlendFunc (const E_BLEND_FACTOR srcFact, const E_BLEND_FACTOR dstFact, const E_MODULATE_FUNC modulate=EMFN_MODULATE_1X, const u32 alphaSource=EAS_TEXTURE)
- EMT_ONETEXTURE_BLEND: pack srcFact, dstFact, Modulate and alpha source to MaterialTypeParam.
- bool irr::video::textureBlendFunc_hasAlpha (const E_BLEND_FACTOR factor)
- EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending.
- void irr::video::unpack_textureBlendFunc (E_BLEND_FACTOR &srcFact, E_BLEND_FACTOR &dstFact, E_MODULATE_FUNC &modulo, u32 &alphaSource, const f32 param)
- EMT_ONETEXTURE_BLEND: unpack srcFact & dstFact and Modulo to MaterialTypeParam.
Variables