5 #ifndef __I_SCENE_NODE_H_INCLUDED__
6 #define __I_SCENE_NODE_H_INCLUDED__
97 (*it)->OnRegisterSceneNode();
132 (*it)->OnAnimate(timeMs);
138 virtual void render() = 0;
282 if (child && (child !=
this))
339 virtual void remove()
375 if ((*it) == animator)
780 (*it)->clone(
this, newManager);
784 ISceneNodeAnimatorList::Iterator ait = toCopyFrom->
Animators.
begin();
804 (*it)->setSceneManager(newManager);