Interface for making multiple triangle selectors work as one big selector. More...
#include <IMetaTriangleSelector.h>
Public Member Functions | |
virtual void | addTriangleSelector (ITriangleSelector *toAdd)=0 |
Adds a triangle selector to the collection of triangle selectors. | |
virtual void | removeAllTriangleSelectors ()=0 |
Removes all triangle selectors from the collection. | |
virtual bool | removeTriangleSelector (ITriangleSelector *toRemove)=0 |
Removes a specific triangle selector from the collection. | |
![]() | |
virtual ISceneNode * | getSceneNodeForTriangle (u32 triangleIndex) const =0 |
Get scene node associated with a given triangle. | |
virtual ITriangleSelector * | getSelector (u32 index)=0 |
Get TriangleSelector based on index based on getSelectorCount. | |
virtual const ITriangleSelector * | getSelector (u32 index) const =0 |
Get TriangleSelector based on index based on getSelectorCount. | |
virtual u32 | getSelectorCount () const =0 |
Get number of TriangleSelectors that are part of this one. | |
virtual s32 | getTriangleCount () const =0 |
Get amount of all available triangles in this selector. | |
virtual void | getTriangles (core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::matrix4 *transform=0) const =0 |
Gets the triangles for one associated node. | |
virtual void | getTriangles (core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::aabbox3d< f32 > &box, const core::matrix4 *transform=0) const =0 |
Gets the triangles for one associated node which may lie within a specific bounding box. | |
virtual void | getTriangles (core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::line3d< f32 > &line, const core::matrix4 *transform=0) const =0 |
Gets the triangles for one associated node which have or may have contact with a 3d line. | |
![]() | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
s32 | getReferenceCount () const |
Get the reference count. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. |
Additional Inherited Members | |
![]() | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. |
Interface for making multiple triangle selectors work as one big selector.
This is nothing more than a collection of one or more triangle selectors
providing together the interface of one triangle selector. In this way, collision tests can be done with different triangle soups in one pass.
Definition at line 20 of file IMetaTriangleSelector.h.
|
pure virtual |
Adds a triangle selector to the collection of triangle selectors.
toAdd,: | Pointer to an triangle selector to add to the list. |
|
pure virtual |
Removes all triangle selectors from the collection.
|
pure virtual |
Removes a specific triangle selector from the collection.
\param toRemove: Pointer to an triangle selector which is in the
list but will be removed.