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SExposedVideoData.h
Go to the documentation of this file.
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
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#define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
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// forward declarations for internal pointers
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struct
IDirect3D9;
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struct
IDirect3DDevice9;
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struct
IDirect3D8;
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struct
IDirect3DDevice8;
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namespace
irr
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{
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namespace
video
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{
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struct
SExposedVideoData
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{
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SExposedVideoData
() {
OpenGLWin32
.HDc=0;
OpenGLWin32
.HRc=0;
OpenGLWin32
.HWnd=0;}
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explicit
SExposedVideoData
(
void
* Window) {
OpenGLWin32
.HDc=0;
OpenGLWin32
.HRc=0;
OpenGLWin32
.HWnd=Window;}
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union
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{
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struct
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{
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IDirect3D9*
D3D9
;
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IDirect3DDevice9*
D3DDev9
;
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void
*
HWnd
;
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}
D3D9
;
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struct
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{
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IDirect3D8*
D3D8
;
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IDirect3DDevice8*
D3DDev8
;
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void
*
HWnd
;
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}
D3D8
;
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struct
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{
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void
*
HDc
;
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void
*
HRc
;
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void
*
HWnd
;
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}
OpenGLWin32
;
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struct
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{
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// XWindow handles
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void
*
X11Display
;
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void
*
X11Context
;
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unsigned
long
X11Window
;
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}
OpenGLLinux
;
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};
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};
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}
// end namespace video
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Mon Jun 6 2022 20:53:06 for Irrlicht 3D Engine by
Doxygen
1.8.1.2