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IGUIButton.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_BUTTON_H_INCLUDED__
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#define __I_GUI_BUTTON_H_INCLUDED__
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#include "
IGUIElement.h
"
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namespace
irr
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{
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namespace
video
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{
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class
ITexture;
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}
// end namespace video
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namespace
gui
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{
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class
IGUIFont;
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class
IGUISpriteBank;
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enum
EGUI_BUTTON_STATE
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{
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EGBS_BUTTON_UP
=0,
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EGBS_BUTTON_DOWN
,
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EGBS_BUTTON_MOUSE_OVER
,
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EGBS_BUTTON_MOUSE_OFF
,
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EGBS_BUTTON_FOCUSED
,
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EGBS_BUTTON_NOT_FOCUSED
,
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EGBS_COUNT
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};
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const
c8
*
const
GUIButtonStateNames
[] =
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{
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"buttonUp"
,
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"buttonDown"
,
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"buttonMouseOver"
,
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"buttonMouseOff"
,
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"buttonFocused"
,
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"buttonNotFocused"
,
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0,
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0,
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};
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class
IGUIButton
:
public
IGUIElement
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{
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public
:
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IGUIButton
(
IGUIEnvironment
* environment,
IGUIElement
* parent,
s32
id
,
core::rect<s32>
rectangle)
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:
IGUIElement
(
EGUIET_BUTTON
, environment, parent, id, rectangle) {}
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virtual
void
setOverrideFont
(
IGUIFont
* font=0) = 0;
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virtual
IGUIFont
*
getOverrideFont
(
void
)
const
= 0;
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virtual
IGUIFont
*
getActiveFont
()
const
= 0;
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virtual
void
setImage
(
video::ITexture
* image=0) = 0;
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virtual
void
setImage
(
video::ITexture
* image,
const
core::rect<s32>
& pos) = 0;
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virtual
void
setPressedImage
(
video::ITexture
* image=0) = 0;
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virtual
void
setPressedImage
(
video::ITexture
* image,
const
core::rect<s32>
& pos) = 0;
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virtual
void
setSpriteBank
(
IGUISpriteBank
* bank=0) = 0;
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virtual
void
setSprite
(
EGUI_BUTTON_STATE
state,
s32
index,
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video::SColor
color=
video::SColor
(255,255,255,255),
bool
loop=
false
) = 0;
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virtual
void
setIsPushButton
(
bool
isPushButton
=
true
) = 0;
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virtual
void
setPressed
(
bool
pressed=
true
) = 0;
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virtual
bool
isPressed
()
const
= 0;
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virtual
void
setUseAlphaChannel
(
bool
useAlphaChannel=
true
) = 0;
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virtual
bool
isAlphaChannelUsed
()
const
= 0;
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virtual
bool
isPushButton
()
const
= 0;
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virtual
void
setDrawBorder
(
bool
border=
true
) = 0;
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virtual
bool
isDrawingBorder
()
const
= 0;
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virtual
void
setScaleImage
(
bool
scaleImage=
true
) = 0;
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virtual
bool
isScalingImage
()
const
= 0;
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};
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}
// end namespace gui
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Mon Jun 6 2022 20:53:05 for Irrlicht 3D Engine by
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