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ISceneNodeAnimatorCameraFPS.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
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#define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
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#include "
ISceneNodeAnimator.h
"
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#include "
IEventReceiver.h
"
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#include "
irrArray.h
"
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namespace
irr
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{
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struct
SKeyMap;
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namespace
scene
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{
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class
ISceneNodeAnimatorCameraFPS
:
public
ISceneNodeAnimator
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{
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public
:
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virtual
f32
getMoveSpeed
()
const
= 0;
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virtual
void
setMoveSpeed
(
f32
moveSpeed) = 0;
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virtual
f32
getRotateSpeed
()
const
= 0;
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virtual
void
setRotateSpeed
(
f32
rotateSpeed) = 0;
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virtual
void
setKeyMap
(
SKeyMap
*map,
u32
count) = 0;
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virtual
void
setKeyMap
(
const
core::array<SKeyMap>
& keymap) = 0;
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virtual
const
core::array<SKeyMap>
&
getKeyMap
()
const
= 0;
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virtual
void
setVerticalMovement
(
bool
allow) = 0;
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virtual
void
setInvertMouse
(
bool
invert) = 0;
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Mon Jun 6 2022 20:53:06 for Irrlicht 3D Engine by
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