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ISceneLoader.h
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// Copyright (C) 2010-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_SCENE_LOADER_H_INCLUDED__
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#define __I_SCENE_LOADER_H_INCLUDED__
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#include "
IReferenceCounted.h
"
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#include "
path.h
"
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namespace
irr
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{
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namespace
io
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{
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class
IReadFile;
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}
// end namespace io
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namespace
scene
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{
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class
ISceneNode;
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class
ISceneUserDataSerializer;
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class
ISceneLoader
:
public
virtual
IReferenceCounted
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{
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public
:
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virtual
bool
isALoadableFileExtension
(
const
io::path
& filename)
const
= 0;
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virtual
bool
isALoadableFileFormat
(
io::IReadFile
* file)
const
= 0;
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virtual
bool
loadScene
(
io::IReadFile
* file,
ISceneUserDataSerializer
* userDataSerializer=0,
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ISceneNode
* rootNode=0) = 0;
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Mon Jun 6 2022 20:53:05 for Irrlicht 3D Engine by
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