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Irrlicht 3D Engine
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5 #ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
6 #define __I_GUI_SPRITE_BANK_H_INCLUDED__
73 virtual void clear() = 0;
79 u32 starttime=0,
u32 currenttime=0,
80 bool loop=
true,
bool center=
false) = 0;
86 u32 starttime=0,
u32 currenttime=0,
87 bool loop=
true,
bool center=
false) = 0;
94 #endif // __I_GUI_SPRITE_BANK_H_INCLUDED__