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IParticleCylinderEmitter.h
Go to the documentation of this file.
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
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#define __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
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#include "
IParticleEmitter.h
"
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namespace
irr
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{
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namespace
scene
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{
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class
IParticleCylinderEmitter
:
public
IParticleEmitter
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{
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public
:
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virtual
void
setCenter
(
const
core::vector3df
& center ) = 0;
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virtual
void
setNormal
(
const
core::vector3df
& normal ) = 0;
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virtual
void
setRadius
(
f32
radius ) = 0;
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virtual
void
setLength
(
f32
length ) = 0;
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virtual
void
setOutlineOnly
(
bool
outlineOnly =
true
) = 0;
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virtual
const
core::vector3df
&
getCenter
()
const
= 0;
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virtual
const
core::vector3df
&
getNormal
()
const
= 0;
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virtual
f32
getRadius
()
const
= 0;
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virtual
f32
getLength
()
const
= 0;
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virtual
bool
getOutlineOnly
()
const
= 0;
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virtual
E_PARTICLE_EMITTER_TYPE
getType
()
const
{
return
EPET_CYLINDER
; }
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Mon Jun 6 2022 20:53:05 for Irrlicht 3D Engine by
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