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EDebugSceneTypes.h
Go to the documentation of this file.
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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namespace
irr
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{
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namespace
scene
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{
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enum
E_DEBUG_SCENE_TYPE
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{
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EDS_OFF
= 0,
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EDS_BBOX
= 1,
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EDS_NORMALS
= 2,
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EDS_SKELETON
= 4,
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EDS_MESH_WIRE_OVERLAY
= 8,
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EDS_HALF_TRANSPARENCY
= 16,
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EDS_BBOX_BUFFERS
= 32,
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EDS_BBOX_ALL
=
EDS_BBOX
|
EDS_BBOX_BUFFERS
,
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EDS_FULL
= 0xffffffff
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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Irrlicht Engine
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