wxConnection: wxObject

A wxConnection object represents the connection between a client and a server. It can be created by making a connection using a wxClient object, or by the acceptance of a connection by a wxServer object. The bulk of a DDE (Dynamic Data Exchange) conversation (available in both Windows and UNIX) is controlled by calling members in a wxConnection object or by overriding its members.

An application should normally derive a new connection class from wxConnection, in order to override the communication event handlers to do something interesting.

See wxClient, wxServer, and the chapter on interprocess communication in the user manual.

wxConnection::wxConnection

wxConnection::Advise

wxConnection::Execute

wxConnection::Disconnect

wxConnection::OnAdvise

wxConnection::OnDisconnect

wxConnection::OnExecute

wxConnection::OnPoke

wxConnection::OnRequest

wxConnection::OnStartAdvise

wxConnection::OnStopAdvise

wxConnection::Poke

wxConnection::Request

wxConnection::StartAdvise

wxConnection::StopAdvise